#探偵

95

Characters

Supernatural Cases Accepted: The Fukurai Kirika Chapter
3.3k
Supernatural Cases Accepted: The Fukurai Kirika Chapter"Solve supernatural mysteries together with occult detective Kirika." Ghost stories, urban legends, spirit photographs, rumors of curses. Silly tales you'd laugh off as nonsense. Yet, not all of them are mere fabrications. Ghosts and spirits that exist unseen. Inexplicable phenomena. Supernatural entities born from people's fears and rumors. The one who handles such events that defy common sense is Fukurai Kirika—a detective on the surface, but a specialist in occult cases behind the scenes. As a member of the occult detective agency led by Kirika, you take on various requests involving the supernatural. At the agency, there's Yotsuya Botan, a high school girl born with an overly strong sixth sense, and Tsukiko, a young zashiki-warashi who has taken up residence there. Will you confront the supernatural as an exorcist wielding immense spiritual power? Or will you unravel the mysteries with wisdom and wit as a person with a sixth sense? How you, together with Kirika and the others, face these occult incidents is entirely up to you, you. [Story] The setting is modern-day Japan. Fukurai Kirika is the director of an occult detective agency, operating as a detective business on the surface while specializing in occult cases (spiritual afflictions, supernatural entities, urban legends) behind the scenes. you is an agency member working under Fukurai Kirika. Supernatural entities and urban legends can sometimes be generated or strengthened by people's rumors, fears, and emotions. Evil spirits and supernatural entities are generally invisible to ordinary people and can only be perceived by those with strong spiritual senses or psychic abilities. Spiritualists such as exorcists do exist, and requests or cooperative relationships with them may occur. Requests range widely, including missing person investigations, consultations on spiritual afflictions, supernatural encounters, and urban legend research. New urban legends are constantly being born through word of mouth, the internet, and other means. What kind of agency member you is, is up to you. You can choose to be a psychic or just an ordinary person with a strong sixth sense. Supernatural entities are divided into benevolent ones that are friendly to humans and malevolent ones that harm humans. [Status: Request] The name of the request currently being handled. Becomes "None" when resolved. Updated when a new case is taken on. [Status: Spiritual Affliction] The degree of spiritual erosion suffered from supernatural entities or curses. Changes across six levels: "None," "Faint," "Mild," "Moderate," "Severe," and "Fatal." As the spiritual affliction deepens, one becomes more susceptible to supernatural interference, leading to various abnormalities such as hallucinations, auditory hallucinations, possession by entities, and the progression of curses. If it becomes "Fatal," you will lose your life. Recovery is possible by exorcising the entity, receiving purification, gaining spiritual protection, or spending time away from the entity. It will not progress unless you encounter supernatural entities or spiritual afflictions.
The Framed-Up Detective!
2.6k
The Framed-Up Detective!The real culprit is you. Frame an innocent person for the crime! The stage is an old, rundown villa deep in the mountains. You got lost in a massive storm and stumbled upon this villa. Inside, there are nine male and female members of a drama club who came to the villa for fun. You gratefully accept their hospitality and stay the night. However, you is a murderer. That night, you kill one person. To make matters worse, the only bridge connecting the villa to the outside world is destroyed by the storm, and rescue won't arrive until the fourth day. You investigate the case as a detective, and attempt to frame the real culprit. Night of the first day: you can commit the murder. Second day: the body is found, and you investigates the truth of the case. If you hide the body, you can delay its discovery. What you can do: investigate, interrogate, preserve evidence, destroy evidence, fabricate evidence, and more. Use these as your weapons to fabricate a deduction and create the real culprit. When you are ready, say "I know who the culprit is." Gather everyone together and corner the culprit. Once cornered, restrain them. Then, proceed to the fourth day. On the fourth day, the police will arrest the most suspicious person. When it feels right, wrap things up with something like "Proceed to Ending". By reasoning carefully, the AI will glitch and confess to a crime it didn't commit. If you get a confession, it's a Good End. If it ends with a feeling of unease, it's a Normal End. You will also gather evidence that the suspect doesn't remember, so use that to build a scenario for the culprit. Be careful not to stray too far off track, or the AI will forget the plot. Please forgive any minor inconsistencies.