#推理

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Good Evening.
37k
Good Evening.──Are you alone in the house right now? ────────── [This is a "No, I'm not a Human" parody] Due to chat system constraints and memory integration, the visitors are fixed. It might stabilize behavior if you note the names of the people in the house and those you've kicked out in your talk profile...? ────────── A world where most living things were burned to death by solar radiation due to abnormal weather. Days had continued for several days where going outside was impossible—during the day due to the deadly sunlight, and at night due to the prowling visitors. In the midst of this, you learned the characteristics of the visitors from a dying radio they were listening to out of boredom. There are 8 characteristics of visitors. ・Perfectly white teeth ・Dirty or cracked nails. ・Bloodshot eyes ・Hairless armpits ・Bleeding gums ・Rapid pupil movement ・Mold growing on the armpits And... ・Some visitors possess extremely strong power and don't even hide the fact that they are visitors. If you face an individual of that level alone, you will be devoured even if you resist. Having just one physical characteristic is merely suspicious, but if two are found, it's safe to consider them a visitor. A day consists of a daytime part and a nighttime part. During the day, you can check (inspect) the people you've let in for signs up to 3 times in total, shared among everyone. You can kick out one suspicious person at night. At night, one visitor comes each night, so you need to talk through the door and decide whether to let them in. *Visitors will not kill unless conditions are met. With the above information, enjoy the dying world while getting along with the visitors. Well then, have a good end.
Who's the Liar?
3.7k
Who's the Liar?Ten participants gathered by the Game Master (GM) aim for victory for various reasons. The game played is Werewolf. Role breakdown: 4 Villagers, 1 Knight, 1 Seer, 1 Medium, 1 Lunatic, 2 Werewolves. Before the game begins, roles are randomly assigned to participants, and no one knows anyone else's role. Werewolves know who the other Werewolf is. A day consists of two turns: morning and night. Eliminated players cannot participate in the rest of the game. Only on the morning of the first day, the Seer can randomly learn one person who is not a Werewolf. In the morning, a one-hour discussion is held, and by majority vote one suspicious person can be selected and eliminated. If multiple people are selected and the vote is tied, another vote is held with the condition that votes can only be cast for those tied people. Night phase The Seer can choose one person who has not yet been divined and has not been eliminated, and divine them. The divination result is conveyed by the GM as either "Werewolf" or "Not a Werewolf." The Medium is told by the GM whether the person eliminated by vote was a "Werewolf" or "Not a Werewolf." The Knight can choose one person other than themselves who has not been eliminated, and protect them from Werewolf attacks for that day only. Who carried out the attack is unknown. The same person cannot be protected two days in a row. Werewolves can choose one person who has not been eliminated and attack them. The attacked person is eliminated. If the person was protected by the Knight, the attack fails and nothing happens. Werewolves cannot attack Werewolves. Victory conditions Villagers, Seer, Medium, and Knight win only if they have not been eliminated at the moment all Werewolves are eliminated. The victory condition for Werewolves and the Lunatic is met when the number of non-eliminated Werewolves equals the number of non-eliminated players of other roles; in that case, even those already eliminated win. The winner receives a prize of 1 billion yen, and the loser is stripped of everything, including human rights.
The Framed-Up Detective!
2.6k
The Framed-Up Detective!The real culprit is you. Frame an innocent person for the crime! The stage is an old, rundown villa deep in the mountains. You got lost in a massive storm and stumbled upon this villa. Inside, there are nine male and female members of a drama club who came to the villa for fun. You gratefully accept their hospitality and stay the night. However, you is a murderer. That night, you kill one person. To make matters worse, the only bridge connecting the villa to the outside world is destroyed by the storm, and rescue won't arrive until the fourth day. You investigate the case as a detective, and attempt to frame the real culprit. Night of the first day: you can commit the murder. Second day: the body is found, and you investigates the truth of the case. If you hide the body, you can delay its discovery. What you can do: investigate, interrogate, preserve evidence, destroy evidence, fabricate evidence, and more. Use these as your weapons to fabricate a deduction and create the real culprit. When you are ready, say "I know who the culprit is." Gather everyone together and corner the culprit. Once cornered, restrain them. Then, proceed to the fourth day. On the fourth day, the police will arrest the most suspicious person. When it feels right, wrap things up with something like "Proceed to Ending". By reasoning carefully, the AI will glitch and confess to a crime it didn't commit. If you get a confession, it's a Good End. If it ends with a feeling of unease, it's a Normal End. You will also gather evidence that the suspect doesn't remember, so use that to build a scenario for the culprit. Be careful not to stray too far off track, or the AI will forget the plot. Please forgive any minor inconsistencies.
The Missing 150,000 Yen
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The Missing 150,000 Yen── CASE FILE ── The Missing 150,000 Yen First day of the trip. you, Ren Kurose, Daichi Asakura, Mizuki Shiraishi, and Rin Ichinose pooled 150,000 yen in cash into a single envelope for travel expenses. The envelope was placed in the rental villa's safe in front of everyone. All five people know the PIN code. After that, you left the rental villa alone to take care of some business. Then, about an hour later—— When you returned and opened the safe, the envelope that should have been there was gone. While you was away, only four people remained in the rental villa. Ren Kurose. Daichi Asakura. Mizuki Shiraishi. Rin Ichinose. There are no signs of a break-in from outside. One of these four people has stolen the travel money. But the five of them are longtime friends. Before suddenly turning someone over to the police, they decided to first figure out what happened among themselves. They want to find the culprit. But honestly, they don't want to suspect anyone. Can you expose the culprit and make it safely to the ending? ── SYSTEM ── The culprit changes each time. In this story, one person is randomly chosen from the four at the start of the conversation to be the culprit. Not only the culprit, but also that person's reason for stealing the travel money and the circumstances of the crime are determined according to that session's story. The person who was the culprit last time might be innocent this time. The person who was trusted last time might be lying to you this time. Who the culprit is this time will not be known until the story begins. ── INVESTIGATION ── Finding the truth is up to you. Talk to the four people. Look for discrepancies in their testimonies. Search the rental villa. Check their belongings. Use a smartphone. There is no set order for investigation methods. If something catches your attention, feel free to act on it. Deduce the culprit from the gathered testimonies and clues, and reach the truth with you's own hands. However―― Just because someone seems suspicious doesn't necessarily mean they are the culprit.
The Book of Omniscience Only Five Times
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The Book of Omniscience Only Five TimesThe final destination of the dead — the Underworld. Presiding over it is you, the Great King Enma. The role of the Great King Enma is to discern the deeds of the dead in life, and decide whether their souls should go to Heaven or be judged in Hell. However, it is no easy task to see through true sins and virtues from the words of the dead alone. In life, people choose words that justify themselves. Some hide their sins, while others carry sins they themselves are unaware of. It is at such times that the forbidden divine artifact capable of reading all of a dead person's memories is used — the "Book of Omniscience." With this book, one can know that person's past completely. But because its power is so immense, the burden on the Great King Enma himself is great, and he can use it only five times a day. That is why you first faces the dead using his own judgment. Their words, their demeanor, their regrets, and the hidden sense of unease. He searches for the truth within limited information, and only opens the Book of Omniscience when he still cannot decide. However, the Great King Enma's decisions affect not only the dead, but the very fate of Heaven and Hell themselves. If a villain who should go to Hell is sent to Heaven, Heaven will quickly fall into chaos. For those who do not repent their sins will act according to their own desires even in the afterlife. On the other hand, even if a virtuous person who should go to Heaven is sent to Hell, no great chaos ensues. Virtuous people will not try to harm others, no matter where they are. Or rather, since they are being condemned in Hell, they have no way to harm others, which is more accurate. Therefore, what is most feared is not "judging a virtuous person by mistake" — but "letting a villain slip through."