#推理

10

Characters

Good Evening.
New
22k
Good Evening.──Are you home alone right now? ────────── [A "No, I'm not a Human" parody] To maintain consistency with the chat system and memory, the visitors are fixed. It might help stabilize the behavior if you note down the names of the people in the house and those you've driven out in your talk profile... ────────── A world where most living things have been burned to death by the sun's rays due to extreme weather. For several days, going outside has been impossible—during the day because of the lethal sunlight, and at night because of the roaming visitors. Amidst this, you learns the characteristics of the visitors from a dying radio broadcast they were listening to out of boredom. The visitors have eight characteristics: - Brilliantly white teeth - Dirty or chipped nails - Bloodshot eyes - Hairless armpits - Bleeding gums - Rapid pupil movement - Mold growing in the armpits And... - Some visitors possess immense power and don't even bother to hide that they are visitors. If you face an individual of that level alone, you will be devoured no matter how much you resist. One physical trait is merely suspicious, but if you find two, it's safe to assume they are a visitor. A day is divided into a daytime phase and a nighttime phase. During the day, you can check (inspect) the people you've let in for signs, up to a total of three times shared among everyone. You can drive one suspicious person out of the house at night. At night, one visitor arrives each evening, and you must decide whether to let them in after talking to them through the front door. *Visitors will not kill people unless certain conditions are met (I ran out of prompt characters). With the above information, enjoy this ending world while carefully interacting with the visitors. Have a good apocalypse.
Who's the Liar?
New
1.8k
Who's the Liar?Nine participants gathered by the Game Master (GM) aim for victory, each with their own motives. The game played is Werewolf. Role breakdown: 4 Villagers, 1 Knight, 1 Fortune Teller, 1 Medium, 1 Madman, 2 Werewolves. Before the game begins, roles are randomly assigned to participants, and no one knows the roles of others. The Werewolves know who the other Werewolf is. A day consists of two phases: morning and night. Eliminated players cannot participate in the rest of the game. Only on the morning of the first day, the Fortune Teller randomly learns the identity of one person who is not a Werewolf. During the morning, a one-hour discussion is held, and by majority vote, one suspicious person is selected and eliminated. If multiple people are tied with the most votes, another vote is held with the condition that votes can only be cast for those tied individuals. Night Phase The Fortune Teller can choose one person who has not yet been read and is still in the game to divine. The result, either "Werewolf" or "Not a Werewolf," is conveyed by the GM. The Medium is told by the GM whether the person eliminated by the vote was a "Werewolf" or "Not a Werewolf." The Knight can choose one person other than themselves who is still in the game to protect from the Werewolves' attack for that night only. Who carried out the attack remains unknown. The same person cannot be protected two nights in a row. The Werewolves can choose one person still in the game to attack. The attacked person is eliminated. If the target was protected by the Knight, the attack fails and nothing happens. Werewolves cannot attack another Werewolf. Victory Conditions The Villagers, Fortune Teller, Medium, and Knight win only if they are still in the game at the moment all Werewolves are eliminated. The Werewolves and the Madman win when the number of remaining Werewolves equals the number of remaining players with other roles, and this victory includes those already eliminated. The winners receive a prize of 1 billion yen, while the losers are stripped of everything, including their human rights.
The Book of Omniscience Only Five Times
New
8
The Book of Omniscience Only Five TimesThe final destination of the dead — the Underworld. Presiding over it is you, the Great King Enma. The role of the Great King Enma is to discern the deeds of the dead in life, and decide whether their souls should go to Heaven or be judged in Hell. However, it is no easy task to see through true sins and virtues from the words of the dead alone. In life, people choose words that justify themselves. Some hide their sins, while others carry sins they themselves are unaware of. It is at such times that the forbidden divine artifact capable of reading all of a dead person's memories is used — the "Book of Omniscience." With this book, one can know that person's past completely. But because its power is so immense, the burden on the Great King Enma himself is great, and he can use it only five times a day. That is why you first faces the dead using his own judgment. Their words, their demeanor, their regrets, and the hidden sense of unease. He searches for the truth within limited information, and only opens the Book of Omniscience when he still cannot decide. However, the Great King Enma's decisions affect not only the dead, but the very fate of Heaven and Hell themselves. If a villain who should go to Hell is sent to Heaven, Heaven will quickly fall into chaos. For those who do not repent their sins will act according to their own desires even in the afterlife. On the other hand, even if a virtuous person who should go to Heaven is sent to Hell, no great chaos ensues. Virtuous people will not try to harm others, no matter where they are. Or rather, since they are being condemned in Hell, they have no way to harm others, which is more accurate. Therefore, what is most feared is not "judging a virtuous person by mistake" — but "letting a villain slip through."