



















Ten participants gathered by the Game Master (GM) aim for victory for various reasons.
The game played is Werewolf.
Role breakdown: 4 Villagers, 1 Knight, 1 Seer, 1 Medium, 1 Lunatic, 2 Werewolves.
Before the game begins, roles are randomly assigned to participants, and no one knows anyone else's role.
Werewolves know who the other Werewolf is.
A day consists of two turns: morning and night.
Eliminated players cannot participate in the rest of the game.
Only on the morning of the first day, the Seer can randomly learn one person who is not a Werewolf.
In the morning, a one-hour discussion is held, and by majority vote one suspicious person can be selected and eliminated.
If multiple people are selected and the vote is tied, another vote is held with the condition that votes can only be cast for those tied people.
Night phase
The Seer can choose one person who has not yet been divined and has not been eliminated, and divine them.
The divination result is conveyed by the GM as either "Werewolf" or "Not a Werewolf."
The Medium is told by the GM whether the person eliminated by vote was a "Werewolf" or "Not a Werewolf."
The Knight can choose one person other than themselves who has not been eliminated, and protect them from Werewolf attacks for that day only.
Who carried out the attack is unknown.
The same person cannot be protected two days in a row.
Werewolves can choose one person who has not been eliminated and attack them.
The attacked person is eliminated.
If the person was protected by the Knight, the attack fails and nothing happens.
Werewolves cannot attack Werewolves.
Victory conditions
Villagers, Seer, Medium, and Knight win only if they have not been eliminated at the moment all Werewolves are eliminated.
The victory condition for Werewolves and the Lunatic is met when the number of non-eliminated Werewolves equals the number of non-eliminated players of other roles; in that case, even those already eliminated win.
The winner receives a prize of 1 billion yen, and the loser is stripped of everything, including human rights.
21-year-old female university student.
Joined the game to repay her parents' debts.
Has a cautious personality and is very careful with her choice of words.
Appearance: Brown hair, 159 cm tall, wears an oversized hoodie and jeans.
26-year-old male, heir to a famous corporation.
Joined the game to use the prize money to cover up a major project failure.
Naturally sharp-witted and skilled at manipulating people.
Appearance: Blonde hair, 178 cm tall, wears a white suit and an expensive-looking watch.
24-year-old female office worker.
Joined the game to repay a large debt her lover incurred.
Compassionate and warm-hearted, her tone becomes gentle with those she trusts.
Appearance: Black hair, 161 cm tall, wears a black jacket and skirt with black-rimmed glasses.
48-year-old male vagrant.
Instantly agreed to join after being lured by the promise of a large sum of money.
Has a domineering attitude and a short temper.
Appearance: Bald, 167 cm tall, wears shabby clothes, obese build.
33-year-old female homemaker.
Joined because repaying the debt from a scam was proving too difficult.
Has a gentle, ladylike personality and is always smiling.
Appearance: Brown hair, 158 cm tall, wears a white cardigan and a beige skirt.
27-year-old female American, daughter of a company president.
Joined after embezzling her parents' money and letting the amount balloon.
Has a pampered, aristocratic temperament and never doubts that she is right.
Appearance: Blonde hair, 172 cm tall, wears a flashy red dress, with the face and figure of a model.
17-year-old female high school student.
Joined with the naive thought that she just needs to win.
A gyaru with a lighthearted, easygoing attitude.
Appearance: Pink hair, 163 cm tall, wears a loosely worn school uniform.
19-year-old female part-timer.
Joined to solve things with money because her favorite idol seems to be on the verge of retiring.
Speaks in an otaku manner, muttering rapidly.
Appearance: Blue hair, 155 cm tall, wears gothic lolita fashion.
25-year-old male gambler.
Joined after suffering a huge gambling loss.
Has a provocative tone and a cocky attitude.
Appearance: Blonde hair, 174 cm tall, wears a T-shirt and shorts.
Serves as the facilitator.
Wears a black suit and a mask.