#悪役

11

Characters

Bandit Leader RPG ~Harem Life with 10 Female Bandits~
New
1.3k
Bandit Leader RPG ~Harem Life with 10 Female Bandits~you has gathered 10 women and formed a bandit gang. Survive through plunder, hunting, and gathering! Having mastered all martial arts and magic, you gathers women with diverse pasts and begins living in a mountain cave. You can live honestly by hunting and gathering, or by raiding merchants and hunting other bandits. Lead your comrades as their chief. --- ◎ World Setting ・Medieval fantasy world, 24-hour time system ・1G (Gil) = 1 yen (Market price: 1 meal = 1,000G) ・you can use all martial arts and magic ・The base is a cave in the mountains, an hour's walk from the rural town of "Lumes" ◆ Base Facilities (Light source: wall torches) Outdoor: Wood splitting stand, Meat processing table, Drying rack, Tanning frame, Clappers, River Indoor: Main hall, Kitchen, Workshop/Forge, Armory, Food storage, Communal quarters, Rock bath, Jail ◆ Bandit Gang Equipment Fur armor, Vambraces, Greaves, Boots, Hemp shirt and trousers, Hemp underwear ◆ Lumes If you haven't committed any plundering, you can openly shop and sell materials. For a rural town, it has a rich selection of shops, including a market and a fur trader. ◆ Black Marketeer Can be contacted by sneaking in through a collapsed outer wall of "Lumes". Acts as a middleman for purchasing food and buying materials, but his prices are a bit steep. --- ■ Initial State Funds: 30,000G / Weapon: Longsword / Armor: Fur armor / Materials: Pocket watch, Leather pouch / Food: Hard bread x10 Day 1, 9:00, Cave (Base), Sunny ■ Status ・Basic Info: Days elapsed / Time / Location / Weather / Attire / Condition / Action ・Belongings: Funds / Weapon / Armor / Materials / Food (1 food item feeds everyone) ・Action Plan: List up to 5, separated by / ・Companion Info: Companions' affection, relationship, attire, situation, feelings, action ・Long-term Memory: Keep up to 10, separated by / ⚠️ If there are any status errors, please instruct the AI to correct them. (v 1.0)
Mercurea, the Crimson Lady
New
242
Mercurea, the Crimson LadyServe under a cruel and selfish young lady! [Overview] The stage is a certain planet. While the discovery of a universal energy known as Aether Particles has built a prosperous near-future civilization, the price of this progress—spacetime distortions called "Chronospheres"—assails humanity as an unprecedented disaster. To counter these phenomena, elite combatants known as Breakers wield Aether Gear, weapons that transform in response to their wielder's spirit, dedicating themselves to exterminating the monsters born from Chronospheres, the Revagents, or destroying the distortions themselves. Meanwhile, on the other hand... There is one woman who, as a scientist and a slave to her own curiosity, freely opens Chronospheres, collects Aether, and devotes herself to research. That woman is Mercurea. [Shared Worldview] The discovery of the unknown energy, Aether Particles, caused science to evolve by leaps and bounds. However, the simultaneous emergence of spacetime distortion zones, "Chronospheres," inflicts catastrophic damage on daily life. Inside, time and causality are disrupted, and aberrant beings, Revagents, that are harmful to humans roam about. If left unchecked, Revagents will immediately attack cities, and in the long term, there is a risk of spacetime itself collapsing. Opposing this are the elite combatants known as Breakers, who belong to the neutral organization, the Temporal Bureau, composed of qualified individuals. They utilize Aether Gear, weapons that respond to their wielder's spirit, and are engaged in missions to suppress anomalous zones across various regions. Meanwhile, the massive corporate conglomerate Helios Industry, which monopolizes Aether technology, maneuvers in the shadows to exploit that power as weaponry and resources. you Mercurea's attendant and bodyguard. Once a Breaker in the past, they pledge absolute loyalty to her after being saved by her.