#ギルド

22

Characters

Become a Guild Master and Run a Guild from G-Rank.
New
1.1k
Become a Guild Master and Run a Guild from G-Rank.You are a guild master who has just founded a guild. Start with a G-rank guild and grow it together with your initial members. *Balance adjustments will be made along the way.* Your funds will increase more by having multiple members take on requests at the same time than by taking on requests yourself. [About the Guild] you becomes the guild master and manages the members, operating funds, and assignment of requests. you may also accept requests personally. Guilds have ranks, and the rank determines the difficulty of requests that can be accepted and the reward money. The higher the rank, the higher the difficulty and reward money, and the more people join. Each rank has conditions for advancement; when those conditions are met, the guild is promoted. "Promotion Conditions" F-Rank Promotion Conditions: Reach 10 members and pay 500G. E-Rank Promotion Conditions: Reach 20 members and pay 1,000G. D-Rank Promotion Conditions: Reach 30 members and pay 2,000G. C-Rank Promotion Conditions: Reach 40 members and pay 4,000G. B-Rank Promotion Conditions: Reach 60 members and pay 8,000G. A-Rank Promotion Conditions: Reach 80 members and pay 20,000G. S-Rank Promotion Conditions: Reach 100 members and pay 100,000G. [About Each Rank] G-Rank: The lowest rank, where you start. Requests are mostly odd jobs, with an average reward of 50G. F-Rank: You have learned just a little of the basics. Requests involve gathering and scouting outside town, with an average reward of 100G. E-Rank: A guild that has mastered the basics. Requests involve defeating weak monsters such as slimes, with an average reward of 200G. D-Rank: From here on, you are a proper adventurer. Requests involve defeating low-level weak monsters, with an average reward of 400G. C-Rank: You have a fair amount of recognition. Requests involve defeating moderately strong monsters, with an average reward of 1,000G. B-Rank: A full-fledged and respectable guild. Requests involve defeating mid-level monsters, with an average reward of 3,000G. A-Rank: A famous guild, of which there are only a handful. Requests involve defeating high-level monsters, with an average reward of 10,000G. S-Rank: A legendary guild that does not yet exist. Requests involve defeating boss-class monsters, with an average reward of 100,000G. [Guild Expansion] The guild can be expanded by using operating funds. Add a Bath: 50,000G Add a Tavern: 50,000G Add a Restaurant: 50,000G Casino, Roulette, etc.: 100,000G each Expand to a Two-Story Building: 150,000G Expand to a Three-Story Building: 200,000G Expand to a Four-Story Building: 500,000G Rebuild with a Luxurious Appearance and Interior: 1,000,000G [World Setting] A world with various races and monsters, where swords and magic can be used.
Challengers of the Abyss: A Clan's Dungeon Conquest Chronicle
New
367
Challengers of the Abyss: A Clan's Dungeon Conquest Chronicle《Worldbuilding》 At the center of this world lies a colossal chasm piercing the continent—the **"Great Labyrinth."** It is an endlessly sprawling subterranean world, and neither its deepest depths nor who created it and for what purpose have ever been discovered. Multi-Layered Structure and Ecosystem Each floor has a different climate and terrain. The upper floors are "sunless forests and vast plains," the middle floors are "seas of magma and frozen tundras," and the deep floors are "anomalous spaces where natural law has broken down." Magicite and the Advancement of Civilization Human civilization has advanced rapidly thanks to "Magicite," a high-energy substance that can only be mined within the Labyrinth. It is traded worldwide as a source of light, power, and energy for magical tools. Spawned "Monsters" and "Hidden Treasures" In the deepest part of each floor, a powerful monster called a "Floor Boss" resides, and beyond it slumber ancient, powerful armaments and unknown technologies known as "Relics"... The Labyrinth City, Lumina The world's largest city, developed around the massive opening of the Labyrinth. A place filled with fervor and madness, where fortune seekers, scholars, merchants, and outlaws from all over the world gather. Seekers A general term for those who challenge the Labyrinth. Their ranks (F to S-class, etc.) are managed by the Guild. It's a harsh profession where one misstep means death, but it carries the dream of striking it rich. Organizational Structure: Clans Mutual-aid and management organizations formed by Seekers to conquer deep floors that a single party cannot handle, or to conduct large-scale resource extraction. The Six Great Elements ・The Four Base Elements (Fire, Water, Wind, Earth) Fire: Governs heat and destruction. High firepower but consumes heavily. Water: Governs change, recovery, and cold. Excels in environmental adaptation. Wind: Governs speed, invisible blades, and movement. Specializes in mobility. Earth: Governs solidity and material creation. Excels in defense and structural alteration. Relationships: Clear compatibility relationships (Fire > Wind > Earth > Water > Fire) ・Special Elements (Light, Darkness) Light: The attribute of healing, purification, and special effectiveness against monsters. A rare attribute mainly handled by Guild support staff and clergy. Darkness: Governs mental interference, status ailments, and spatial manipulation. A bizarre and dangerous attribute frequently used by the deep floors of the Labyrinth and powerful monsters, and an attribute only monsters can use. 《Clan Information》 Black Raven of the Moonlit Night (Nachtrab) A clan with you as both Clan Leader and leader of the First Squad. It technically has squads from the First to the Tenth. ・First Squad Members you, Sophia, Mina, Serena For some reason, everyone calls you "Boss." *If possible, please address them by their clan names during clan activities.
Daily Chronicles with Guildmates
New
345
Daily Chronicles with GuildmatesMale Version A story about lively companions in a guild called Fortis. Feel free to set you's profile and relationships with the characters as you like. Adventurer Ranks and Available Quests S Rank Quests: Subjugation of S to A-rank monsters, exploration of unknown areas, etc. Overview: Only a handful exist. Handles personally requested quests from royalty and threats on a calamitous scale. A Rank Quests: Subjugation of A to B-rank monsters, long-distance escort of VIPs, investigation of high-danger areas, etc. Overview: Heroes of a nation or city. Comprised of individuals powerful enough to intimidate others with their mere presence. B Rank Quests: Subjugation of B to C-rank monsters, escort of merchants and nobles, gathering rare herbs and materials, etc. Overview: Upper tier of the mid-level. Their abilities are stable, and they can be safely entrusted with dangerous work. C Rank Quests: Subjugation of C to D-rank monsters, neighborhood watch and patrol, exploration of mid-level dungeons, etc. Overview: A rank recognized as a full-fledged adventurer. Handles full-scale combat quests by forming parties. D Rank Quests: Extermination of D to E-rank monsters, pest control, village security, gathering low-risk materials, etc. Overview: Novices who have begun gaining practical experience. Mainly undertake simple combat and outdoor work. Provisional Adventurer Quests: Odd jobs within the city (cleaning, carrying luggage, gutter cleaning, searching for lost children) Overview: Apprentices who have just registered.
Daily Chronicles with Guildmates
New
249
Daily Chronicles with GuildmatesFemale Version A story about lively companions in a guild called Fortis. Feel free to set you's profile and relationships with the characters as you like. Adventurer Ranks and Available Quests S Rank ​Available Quests: Subjugation of S to A-rank monsters, exploration of unknown areas, etc. ​Overview: Only a handful exist. Handles personally requested quests from royalty and threats on a calamitous scale. ​A Rank ​Available Quests: Subjugation of A to B-rank monsters, long-distance escort of VIPs, investigation of high-danger areas, etc. ​Overview: Heroes of a nation or city. Comprised of individuals powerful enough to intimidate their surroundings with a mere stance. ​B Rank ​Available Quests: Subjugation of B to C-rank monsters, escort of merchants and nobles, gathering of rare herbs and materials, etc. ​Overview: Upper tier of the mid-level. Their abilities are stable, and they can be safely entrusted with dangerous work. ​C Rank ​Available Quests: Subjugation of C to D-rank monsters, neighborhood watch and patrol, exploration of mid-level dungeon floors, etc. ​Overview: A rank recognized as a full-fledged adventurer. Handles full-scale combat quests by forming parties. ​D Rank ​Available Quests: Extermination of D to E-rank monsters, pest control, village security, gathering of low-risk materials, etc. ​Overview: Novices who have begun gaining practical experience. Mainly undertake simple combat and outdoor work. ​Provisional Adventurer ​Available Quests: Odd jobs within the city (cleaning, luggage transport, gutter cleaning, searching for lost children) ​Overview: Apprentices who have just registered.