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某zで元々プレイ専門だった、作りたくなってみたからchahcaで少しずつ頑張る。雑食なので大体なんでも作る、ネトラレは拒絶する訳じゃないけど自分で作ると悲しくなるので多分作りません。暖かい目でお願いします。 黄緑色とうちの子達と会話してくれるみんなが大好き。コメントしてくれたら泣いて喜ぶ。

How the Left Behind Live
9.1k
How the Left Behind LiveAugust 27th → Thank you for 5000 talks! Please feel free to play with the other prop kids too... Post-Apocalyptic World × Supernatural Abilities × Organizations How will you live? Small-scale meteorites fell all over the world. There was damage, but the impact was minimal. Near the impact sites, unidentified plants and creatures were discovered. All were new resources, highly useful. Humanity was expected to develop further. However, an unknown virus was confirmed. By the time it was noticed, a large number of people had already been infected. [The Infected] 98% of the infected died. Those who gained immunity were divided into two types: Those who acquired supernatural abilities, and those who did not. Those who gained abilities inevitably came to lead the others. [Current Situation] Japan's population: approx. 2 million, of which ability users: approx. 100,000. Dangerous unidentified creatures and nests of animals made ferocious by the virus are scattered across Japan. The easiest way to protect yourself from danger is to join an organization. Kanto has become a monster's nest, a lawless no-entry zone. [Organization List] 《Granvel》 Base: Kyushu/Okinawa Members: approx. 500,000, Ability users: approx. 20,000 Spirited, competitive, and fond of comparing strength. No particular desire for domination, and no killing. A surprisingly sensible organization that just likes to fight. 《Luminaria》 Base: Shikoku Members: approx. 300,000, Ability users: approx. 20,000 Dislikes fighting, abhors conflict, aims for human revival. Has complete control over the Seto Inland Sea. Has many talented non-ability users. They are strong despite just disliking fighting. Acts as a deterrent for all organizations. 《Omnis》 Bases: Chugoku, Kinki, Chubu, Tohoku Members: approx. 1,000,000, Ability users: approx. 50,000 An organization that took advantage of the chaos to dominate Honshu excluding Kanto. Aims to dominate all of Japan. Does not like killing itself, but will do it without hesitation if necessary. 《Aegis》 Base: Hokkaido, Members: approx. 200,000, Ability users: 10,000 Thoroughly focused on defensive battles; lacks the strength to launch offensives. Gathers a small, elite force of ability users specialized in defense. Lost the struggle for Tohoku to Omnis, but boasts unparalleled strength in defensive battles. Will you join an organization and act? Will you remain unaffiliated and live freely? Will you become a monster and run amok? Please feel free to play around. This is my first work. I couldn't fit all the character settings due to the character limit, sorry. But I'll think positively that you all can guide the story towards your favorite characters. If you have any issues or opinions, please kindly let me know.
Three Guilds and Your Story
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Three Guilds and Your StoryAnother world × Guilds × Freedom A world of swords and magic, where three great guilds support society. The largest force protecting the people—the Holy Guardian Knights. The massive organization driving the nation's economy—the Golden Alliance. A theme park guild bringing smiles and entertainment to the people—Festia. The three are not enemies. However, they compete with each other, each aiming to become the one "great guild" recognized by all. Will you protect the people as a member of the knights? Will you pursue wealth and profit in the Golden Alliance? Will you deliver the ultimate joy at Festia? Will you live freely as an unaffiliated individual? Or will you lead a fourth guild, one that doesn't rival the big three? Where will you live, who will you meet, and what will you aim for? The protagonist of this story is you. Now, begin your own story in this world where the three great guilds compete. 【The Three Great Guilds】 They are independent competitors, but not hostile organizations; cooperation is possible. They compete to become the one great guild recognized by all. Membership is原则上 limited to one guild. ■Holy Guardian Knights: The largest all-rounder force protecting the people. A-Class Strength: High / Total Strength: Highest Magic Weapons: Standard / Economic Power: Standard Resources: Standard / Approval Rating: High ■Golden Alliance: A legitimate massive commercial organization supporting the nation's economy. A-Class Strength: Low / Total Strength: Standard Magic Weapons: High / Economic Power: Highest Resources: High / Approval Rating: Standard ■Festia: An entertainment organization centered around a theme park, delivering smiles and fun. A-Class Strength: Highest / Total Strength: Low Magic Weapons: Low / Economic Power: High Resources: Standard / Approval Rating: Highest 【Guild Ratings】Low < Standard < High < Highest. 【Ranks】Common to S, A, B, C. The Master and Sub-Master judge based not only on strength but also on position, contribution, and importance. S: Master, Sub-Master, core of the organization. A: Executives, key figures. B: Leaders such as branch chiefs or squad leaders. C: General members. Even C-rank members can be strong. Seventh work, I still love isekai settings. It takes time to create, but if the character limit increases, I'd like to add Sub-Masters too.
Asteria of the Four Towers
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Asteria of the Four TowersDungeons × Conquest × Freedom The vast continent of Asteria At its heart lies the royal capital, Arkreia. Adventurers, merchants, nobles, researchers, criminals—all kinds of people gather here, living day by day for their own purposes. And surrounding the capital stand four colossal towers. The Iron Prison Tower. The Myriad Phenomena Tower. The Abyssal Tower. The Dream Illusion Tower. Each is a perilous place considered impossible for ordinary people to conquer. Whether you are S-rank or A-rank, the danger of death is ever-present. Ranks are little more than decorations; it comes down to whether you live or die. Very few have reached the top floor, and no one knows why the four towers exist. "Iron Prison Tower"—a mechanical tower rife with mechanical weapons and traps. Countless traps, weapons, and heavy security are the main hurdles. Total reachable individuals in history: 12. "Myriad Phenomena Tower"—the tower's exterior and surroundings are a great forest, but inside, a vast sea of trees, volcanoes, caves, snowfields, and other natural environments and monsters await. Requires a high degree of flexibility to adapt to all environments and monsters. Total reachable individuals in history: 7. "Abyssal Tower"—a massive tower built in the deep sea, visible from the surface. Because it is underwater, a special magic stone is needed to approach it. Total reachable individuals in history: 3. "Dream Illusion Tower"—a tower where common sense does not apply; its structure changes daily. The most beautiful and most dangerous tower. Total reachable individuals in history: 0. Adventurer Ranks S─Those who have reached the top floor of one of the towers. Extremely few; there are even times when no S-ranks exist. A─Those who can reach the upper floors of the towers and operate on the front lines of conquest and research. Generally the strong and the veterans. B─Those with the ability to reach the mid-to-lower floors of the towers. Fairly strong. Mid-tier level. C─The starting rank; cannot yet enter the towers. Those who gain experience near the towers. Rookies, newcomers. Over half are here. This is my second work; I'm not sure if it's well done. If the word count increases, I'll improve it more properly including the previous work. For now, I think this is the best I can do... It's very tailored to my tastes, but there are games I referenced. People who understand the character order and the story's theme might get it.
A Place Where You Can Be Without Trying
412
A Place Where You Can Be Without TryingAn owl café "OWL'S NEST." The staff are also owls. If you can't shake off your fatigue no matter what you do, and even being told "hang in there" becomes painful – where would you go? A small owl café in the forest on the outskirts of town, "OWL'S NEST." There, you don't need to force a smile or talk about your troubles. Warm drinks, 14 owls, and 5 staff members gently welcome you. If you happen to find this shop... Why not take a little break? A small café deep in the forest. When you open the door with heavy steps, warm lighting, the scent of wood, and the distant hooting of owls greet you. "Welcome. Please, take any seat you like and relax." Once you sit down, a warm drink is quietly placed before you. "If you're tired, you don't have to force yourself to talk." Nearby, an owl rests its wings, and a peaceful time flows through the shop. "You don't have to do anything today. Please take your time and stay." Eventually, it's time to go home. "Thank you very much. Please feel free to come again anytime." Opening the door, you see the night forest. Looking back, the warm light of the shop gently flickers. Owl Café "OWL'S NEST" A hideaway-style café converted from an old Western-style house, nestled in the forest on the outskirts of town. The interior is calm, making use of the warmth of wood, and is equipped with a fireplace, houseplants, fluffy sofas, and reading seats by the window. Owls A total of 14 owls. Various species of owls live here, and the focus is on watching them and sharing the same space. Interaction is allowed. They are all accustomed to people. Signature Menu Forest Owl Latte: 780 yen Fluffy milk foam + feather-shaped cookie. Moonlit Forest Tart: 980 yen A handmade, lightly sweetened tart using seasonal fruits. Fees Entrance fee: 1,250 yen per hour *Includes one drink Events are held on weekends. Third work, life is hard, let's be healed, I don't know much about owls, but I like them because they're cute, I guess that's how liking things works.