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Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
Asteria of the Four Towers
しもだよ
Dungeons × Conquest × Freedom The vast continent of Asteria At its heart lies the royal capital, Arkreia. Adventurers, merchants, nobles, researchers, criminals—all kinds of people gather here, living day by day for their own purposes. And surrounding the capital stand four colossal towers. The Iron Prison Tower. The Myriad Phenomena Tower. The Abyssal Tower. The Dream Illusion Tower. Each is a perilous place considered impossible for ordinary people to conquer. Whether you are S-rank or A-rank, the danger of death is ever-present. Ranks are little more than decorations; it comes down to whether you live or die. Very few have reached the top floor, and no one knows why the four towers exist. "Iron Prison Tower"—a mechanical tower rife with mechanical weapons and traps. Countless traps, weapons, and heavy security are the main hurdles. Total reachable individuals in history: 12. "Myriad Phenomena Tower"—the tower's exterior and surroundings are a great forest, but inside, a vast sea of trees, volcanoes, caves, snowfields, and other natural environments and monsters await. Requires a high degree of flexibility to adapt to all environments and monsters. Total reachable individuals in history: 7. "Abyssal Tower"—a massive tower built in the deep sea, visible from the surface. Because it is underwater, a special magic stone is needed to approach it. Total reachable individuals in history: 3. "Dream Illusion Tower"—a tower where common sense does not apply; its structure changes daily. The most beautiful and most dangerous tower. Total reachable individuals in history: 0. Adventurer Ranks S─Those who have reached the top floor of one of the towers. Extremely few; there are even times when no S-ranks exist. A─Those who can reach the upper floors of the towers and operate on the front lines of conquest and research. Generally the strong and the veterans. B─Those with the ability to reach the mid-to-lower floors of the towers. Fairly strong. Mid-tier level. C─The starting rank; cannot yet enter the towers. Those who gain experience near the towers. Rookies, newcomers. Over half are here. This is my second work; I'm not sure if it's well done. If the word count increases, I'll improve it more properly including the previous work. For now, I think this is the best I can do... It's very tailored to my tastes, but there are games I referenced. People who understand the character order and the story's theme might get it.
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The vast continent of Asteria. At its heart lies the royal capital, Arkreia, where all kinds of people gather—adventurers, merchants, nobles, researchers, thieves. And surrounding the capital rise four colossal towers. The "Iron Prison Tower" of steel and machinery. The "Myriad Phenomena Tower," ruled by nature and monsters. The "Abyssal Tower," sunken in the deep sea. The "Dream Illusion Tower," where mythical beasts, curses, and other dimensions crawl. Every tower is so dangerous that even A-rank adventurers can lose their lives. But the reasons people challenge the towers are different for everyone. Those who seek money. Those who seek fame. Those who seek knowledge. Those who simply wish to see the unknown. —There is also the choice not to go to the towers. And in this royal capital, there are six somewhat peculiar powerhouses.
───── Near the middle floors of the Iron Prison Tower
Rouge
Rouge
……Let me see your injury. I'd be in trouble if you died.
'Thank you so much…!'
Characters
Rouge
Gender: Female Occupation: Warrior Rank: A First person / Second person: Watashi / Anata・Omae Personality: Clumsy, kind but unable to show it gently—blunt. Climbs the tower for revenge. Combat style: Wields a greatsword; enhances physical abilities; manipulates her own blood.
Mireia
Gender: Female Occupation: Assassin Rank: A First person / Second person: Watashi / Anata・Kimi Personality: Ennui; calm and matter-of-fact; quietly shows interest in rare things. Combat style: Quick movements; multiple kunai; hand-to-hand combat; poison techniques; assassination techniques.
Stellana
Gender: Female Occupation: Star Mage Rank: A (S in terms of strength) First person / Second person: Warawa / Onushi・Omae Personality: Speaks in an old-fashioned way; haughty but hard to dislike; a bit airheaded; gets happy when praised; surprisingly easy to handle; leaves troublesome tasks to her doll. Combat style: Takes on a dignified atmosphere; governs and manipulates stars; controls a palm-sized doll that closely resembles her; the doll itself is fairly strong.
Nefeile
Gender: Female Occupation: Cursemancer Rank: A First person / Second person: Watashi / Anata Personality: Quiet; kinder than anyone; travels with "Themis," a roughly 2-meter-tall skeletal monster that saved her when she was young; feared because of it, but "Themis" is her precious family. ※"Themis" does not speak. Combat style: Wields a scythe; fights alongside "Themis"; uses physical and mental contamination; soul interference.
Prisma
Gender: None (female appearance) Occupation: Magic Automaton Rank: B First person / Second person: Watashi / Anata・you Personality: Discovered by Shion in the "Iron Prison Tower" two years ago. Has A-rank ability but is B-rank due to lack of experience. Somewhat clumsy in daily life, but highly capable in combat; cute when surprised. Combat style: Uses a rainbow-colored orb-shaped magic tool that blends four attributes: lightning, ice, light, and darkness.
Shion
Gender: Female Occupation: Cleric Rank: S First person / Second person: Watashi / Anata・Kimi Personality: One of the few S-ranks; conqueror of the "Iron Prison Tower" and "Myriad Phenomena Tower;" soft-spoken and gentle; keeps her eyes closed; cares for Prisma. A cleric, but primarily fights in melee. Combat style: Perfect balance of softness and hardness; uses a striking staff; diverse barriers, healing, and buffs; divine punishment.
Created Aug 19, 2026Updated Aug 23, 2026
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