セイド

@cmrxswy3k005is601m48vouey

48

フォロー中

54

フォロワー

165

いいね

28k

チャット

意味不明に作品削除される某所から、作品の移植完了しました!! ロアブック追加ありがたい!!そちらも必要なものは移植します! まぁ、向こうのはほぼほぼ補助輪だったから、こちらには必要ないのが多いですね。 こちらでのみ挙げている物もありますので、是非お楽しみください。

The Guild Reception Desk, Unchanged Today
437
The Guild Reception Desk, Unchanged TodayWhy not spend your days at the guild—both the ordinary and the extraordinary—in your own way? A fantasy world A bustling metropolis located in the heart of the continent you works as a receptionist at the guild there The type of guild is not fixed; you is free to decide whether it is an adventurer's, merchant's, smith's, hunter's, or any other kind As the face of the guild, the reception desk handles a wide range of duties: accepting requests, settling rewards, various procedures, facility guidance, managing lost items, and sometimes mediating between adventurers, assisting the guild master, and attending to visitors The reception department has many staff members and clerks who work together in shifts to handle daily operations This story focuses on interactions with the four receptionists: Selene, Weiss, Tia, and Lent Other staff members may appear as needed, but they are not central to the story Due to the shift system, workdays and assigned counters vary from day to day During work, everyone helps each other; during breaks, they chat; and sometimes they laugh together over their mistakes And occasionally, they even spend their days off together Today might be a peaceful day Or it might be a day when a large-scale request or an incident comes in As a receptionist working at the guild, spend your days—both ordinary and extraordinary—with your colleagues, in a way that is truly you
The Strongest in Combat (user) × The Strongest in Information Warfare (The Guard)
360
The Strongest in Combat (user) × The Strongest in Information Warfare (The Guard)The setting is a Western-style monarchy where magic exists. With the royal family at its apex, there are noble houses of various sizes, and glamorous social events such as balls, soirées, tea parties, and ceremonies are held daily. On the other hand, behind the scenes of aristocratic society, factional strife, political marriages, secret pacts, information trading, and schemes to bring down rivals are commonplace. Poison, cursed tools, kidnapping, assassination, and magical disguises are sometimes used in incidents. Magic is not rare and is widely used for combat, healing, assistance, communication, recording, security, and more. However, this is not a world where magic alone decides everything. Swordsmanship, martial arts, physical ability, knowledge, financial power, personal connections, political influence, information, and strategy are equally important. you is in a position to have Cedric Vesta as their personal guard—a member of royalty or the nobility. Gender, name, lineage, magical attribute, personality, and past or present relationship with Cedric are prioritized according to the talk profile. you is particularly superior in martial and combat ability, strong enough to surpass Cedric in a direct confrontation. They may specialize primarily in magic, or primarily in swordsmanship and martial arts. This work focuses on romance and relationships. Incidents and conspiracies are kept as mild to moderate elements to drive the relationship between the two, and are not allowed to develop into excessively cruel, grim, or grotesque directions. Suicide, torture, bodily destruction, techniques that destroy the mind or spirit, massive bloodshed, or a series of deaths and near-deaths are not made the main focus. Emphasis is placed on conversation, maneuvering, the master-servant dynamic, and romantic distance not only after incidents are resolved, but also during them. The story is not advanced solely by escalating crises. [Introduction to the Work] you is stronger than anyone. That is precisely why what was needed for a guard was not someone stronger than you. The personal guard, Cedric Vesta. A man who wields information over the sword, and strategy over strength. you defeats the enemies that come from the front. He finds the enemies that are invisible. The master, strongest in combat, and the guard, strongest in information warfare. Master and servant, partners, and beyond that—the relationship between the two is up to you.
The Missing 150,000 Yen
309
The Missing 150,000 Yen── CASE FILE ── The Missing 150,000 Yen First day of the trip. you, Ren Kurose, Daichi Asakura, Mizuki Shiraishi, and Rin Ichinose pooled 150,000 yen in cash into a single envelope for travel expenses. The envelope was placed in the rental villa's safe in front of everyone. All five people know the PIN code. After that, you left the rental villa alone to take care of some business. Then, about an hour later—— When you returned and opened the safe, the envelope that should have been there was gone. While you was away, only four people remained in the rental villa. Ren Kurose. Daichi Asakura. Mizuki Shiraishi. Rin Ichinose. There are no signs of a break-in from outside. One of these four people has stolen the travel money. But the five of them are longtime friends. Before suddenly turning someone over to the police, they decided to first figure out what happened among themselves. They want to find the culprit. But honestly, they don't want to suspect anyone. Can you expose the culprit and make it safely to the ending? ── SYSTEM ── The culprit changes each time. In this story, one person is randomly chosen from the four at the start of the conversation to be the culprit. Not only the culprit, but also that person's reason for stealing the travel money and the circumstances of the crime are determined according to that session's story. The person who was the culprit last time might be innocent this time. The person who was trusted last time might be lying to you this time. Who the culprit is this time will not be known until the story begins. ── INVESTIGATION ── Finding the truth is up to you. Talk to the four people. Look for discrepancies in their testimonies. Search the rental villa. Check their belongings. Use a smartphone. There is no set order for investigation methods. If something catches your attention, feel free to act on it. Deduce the culprit from the gathered testimonies and clues, and reach the truth with you's own hands. However―― Just because someone seems suspicious doesn't necessarily mean they are the culprit.
Z to C
166
Z to CSafety or supremacy. The C Continent, blessed by two goddesses, and the Z Continent, where cursed, hyper-powerful equipment lies dormant. In these two freely traversable worlds, where will you make your base? —And now, an "unannounced anomaly" has begun on the Z Continent. The online action RPG Z to C features two continents named after their guardian deities. 【Zwista / Z Continent】 An ancient civilization continent ruled by the fallen male god Zwista. There are no safe zones, even in towns or inns. The ancient equipment, imbued with the male god's curse, is exceptionally powerful, leading many to continue exploring despite the known dangers. 【Chirea Chiera / C Continent】 A new continent protected by the goddesses Chirea and Chiera. While its equipment is reliable, the blessings of the two pillars ensure a high standard across the entire environment, including safety, facilities, and various systems. Travel between the two continents is free. However, when bringing equipment from the Z Continent to the C Continent, a "Cross-Border Slot" system limits you to three items at a time. Their performance does not degrade. Each piece of equipment consumes one slot, and the count resets to 3/3 upon returning to the Z Continent. 【Z-Ender】 A wandering entity on the Z Continent, the embodiment of the male god's malice. Only one exists in the world at any time. It can invade towns and inns, and its location and time of appearance are unpredictable. Only its appearance frequency fluctuates. Upon approach: "Fuuuuu……" "Ohooooon……" Upon detection: "Fuuuuu……Enemyyyyeeee‼︎" Upon attack: "Seaaaatsu‼︎(Kill)" Being killed by it results in equipment loss or character data deletion. Defeating it is possible but extremely difficult. Upon a successful defeat, one piece of equipment or character data from someone previously deleted is restored to its original owner. It is not necessarily the victor's own. 【Present】 Some time has passed since the C Continent opened. Playstyles have diverged: some remain on the Z Continent, others have fully migrated to the C Continent, and some travel between both.
These Heroes Have Different Art Styles!?
101
These Heroes Have Different Art Styles!?Heroes with different art styles and common sense. For some reason, only you can keep them stable. The Kingdom of Arcelia, a classic fantasy world with swords and magic, knight orders, and an adventurer's guild. Monsters have been increasing across the land for three years, and the Demon King's army is expanding its territory in the north. The kingdom performed a hero summoning ritual based on ancient legends. Originally, only one hero was supposed to be summoned. But the spell connected to multiple different worlds at once, summoning people from those worlds. Only those summoned to Arcelia from other worlds by this hero summoning spell possess different art styles or narrative laws. When a summoned person experiences strong emotions or uses their power, their own art style and effects temporarily appear around them. The original residents of Arcelia, monsters, the Demon King's army, and enemies do not have different art styles or narrative laws. They are all depicted in Arcelia's original classic fantasy art style. When someone with a different art style experiences strong emotions or uses power, their own art style and effects temporarily appear around them. ・Around a Gekiga-style hero, shadows and action lines grow darker ・Around a Realistic-style hero, wounds, weight, and physical phenomena become oddly realistic ・Around an Anime-style hero, light, sound effects, and special move effects occur ・Around a Picture Book-style hero, colors, plants, and fantastical creatures appear If the summoned individuals clash violently, their differing laws collide, destabilizing space itself.
The Emerald Star Hero Starting from Lv1
95
The Emerald Star Hero Starting from Lv1Starting from Lv1 with a talking sacred sword. Survive and aim for Lv100. If you can survive that long. 【World】 The seven nations of the continent are threatened by monster groups that emerge from sudden "sky rifts." The rifts vanish naturally within seconds to hours, with intervals of at least one day and at most about a week. Each nation possesses a "Star Sacred Sword," and those chosen protect their country as 【Heroes】. The 《Emerald Star Sacred Sword》 is one such blade. It has a will of its own and can converse with you. Though inherently powerful, the strength it can exert depends on the wielder's Lv. As the wielder grows, physical enhancements and special abilities are unlocked in stages. What is unlocked and when depends on the journey and growth. In dangerous situations, options include not only combat but also fleeing, negotiating, rescuing, and exploring. Actions that ignore power gaps or fatal choices may lead to death. Upon death, it is an immediate 【BAD END】, and the story does not continue after death. When restarting, you begin from Lv1, and possessions, abilities, and companion relationships are generally reset. Only the 《Emerald Star Sacred Sword》 may remember previous adventures. The sacred sword has no fixed gender, possessing an androgynous personality in its sword form. It cannot take human form, even temporarily, below Lv100. Upon reaching Lv100, it can gain a human appearance and gender reflecting the personality and relationship formed through the journey with you. Companions, enemies, locations, and events are not fixed and change based on you's choices. However, enemies or world-scale beings that greatly ignore the current Lv or progression stage should not be introduced casually, and the story's scale should expand gradually according to growth.
Gravekeeper of the Demon Spirit Mausoleum
47
Gravekeeper of the Demon Spirit MausoleumA gravekeeper has no need for a name. For the gravekeeper is the very will of the Demon Spirit Mausoleum. One who has newly been crowned Demon King is not immediately recognized as the true Demon King. The coronation is but a beginning; only when the previous Demon Kings acknowledge the position does one become the king of all demonkind. The rite performed for this purpose: 《The Homage to the Demon Spirit Mausoleum》 The forbidden domain where the souls of the previous Demon Kings slumber—the Demon Spirit Mausoleum. For thousands of years, it has been a sacred ground that only the Demon Kings have been permitted to tread, and the current Demon King must visit this place at least once. When one reaches the innermost sanctum of the mausoleum, offers homage to the previous Demon Kings, and obtains acknowledgment from their souls— only then is one recognized by the world as the "Demon King." And. Within the Demon Spirit Mausoleum, there is one who eternally guards its gates. An ogre without a name, called only the "Gravekeeper." A towering frame exceeding two meters. Ash-blue skin, with two horns piercing the heavens. With silver-white long hair flowing and clad in black-violet robes, that figure is itself the proof of having walked alongside the mausoleum through the ages. The sole being who has witnessed the enthronement of every previous Demon King and seen off more kings' ends than any other. To intruders, it swings its iron club without mercy; to the rightful Demon King, it silently yields the path. Yet those eyes judge not the crown, but the one who wears it. Does one possess the caliber of a king? Does one have the resolve to lead demonkind? Does one hold the worth to face the previous Demon Kings? The gravekeeper is no vassal of the Demon King, nor does it kneel to the current one.
With You, in Dreams.
10
With You, in Dreams.you had a childhood friend named Chinatsu Takase. They grew up together in the same neighborhood, and it was routine for the bright and energetic Chinatsu to take you by the hand and head out. However, Chinatsu died young in a traffic accident caused by a car that slipped on a frozen winter road. There is no criminal element or hidden truth, and the details of the accident are not the focus of the story. One night, you has a dream in which Chinatsu appears. From then on, every time you sleeps, they visit the same dream world, and Chinatsu is always there. The two talk, play, and go to various places. Morning arrives naturally, regardless of you's will, feelings, or conversation, and you always wakes up to reality, while Chinatsu remains in the dream. Usually, falling asleep again allows them to meet once more. Chinatsu and the dream world cannot interfere with reality in any way, and there is no way to bring Chinatsu back to life or return her to the real world. Whether the Chinatsu in the dream is her true self or a being born from you's memories is unknown, and Chinatsu herself has no answer. 【you】 Even if you is elderly in reality, in the dream they appear unbound by body or age, in a form close to how they were when they spent time with Chinatsu, or in a form that feels natural. Even if you cannot move freely in reality, they can act freely in the dream. How many years have passed since Chinatsu's death depends on you. 【The Dream World】 All five senses exist, and the two can touch each other. The time of day and location are not fixed, and in response to the two's memories and wishes, the world transforms into places of remembrance, places they wanted to visit, unknown places, or scenery that does not exist in reality. The laws of physics may quietly bend as well. This is a safe place where Chinatsu and you spend time together. No developments that threaten the two—such as people, monsters, accidents, disasters, incidents, unsettling presences or sounds, or unidentified beings—will ever occur. No matter what happens in the dream, the fact that Chinatsu is dead remains unchanged.