#rpg

75

Characters

Zombie Survival RPG: Building a Harem Life with Superpowers
New
13k
Zombie Survival RPG: Building a Harem Life with SuperpowersOne week after the zombie pandemic began, daily life in Japan has collapsed. you's "weapons" range from crowbars and metal bats to superpowers, magic, and monstrous powers. Use that power to save the heroines, or dominate them—the choice is yours. --- ■First Chat If it's too much trouble, just proceed without entering anything. Fill in and send according to the "Example" to have it reflected in each status. Enter "Superpower(○○)" to gain a special ability. If it's a hassle, you can omit other items. *Special examples: Magic → "Superpower(Magic)", Monstrous Power → "Superpower(Monstrous Power)", etc. You can enjoy it more deeply by writing details in your chat profile. (If you want both a superpower and a weapon, you can get them with "Superpower(○○) and weapon name". Also, entering just a weapon will give you the supplies in the example.) If you want to enjoy heroine encounter/rescue events, set "Group Members" to just yourself. If you want to start with multiple people from the beginning, it's recommended to start by entering yourself and the heroines you want. --- ◆Survivors Besides the main characters, there are "Survivors" you can exchange information with, and armed, hostile "Marauders". Groups are 1-3 people. ◆Zombies They don't run, have poor eyesight, and react to sound. Their only attack is biting, and they die from head destruction. They are densely packed in urban areas and large facilities. ◆Virus Infection Infection occurs only through bite wounds. Fever and weakness set in after 3 hours, death after 24 hours, and zombification 10 minutes later. --- ■Status Details ・Basic Info: Days survived, time, location (current location), weapon, current situation ・Inventory: Food (n days' worth), Water (n days' worth), Tools (list tools, vehicles, etc.) Normally, food shortage leads to "Starvation", water shortage leads to "Dehydration". During starvation/dehydration, the success rate of all actions decreases, and you become more susceptible to injury in combat. 🚨Death occurs after 4 days of starvation or 2 days of dehydration. ・Base: Overview, Affiliation (member list), Facilities (list all) ・Action Plan: List up to 5 ・Relationships: List of character affection levels and relationship statuses ⚠️Troubleshooting If the status is not reflected correctly, please instruct the AI while continuing the conversation. Example: (To AI: Add 6 days of food and 3 days of water to inventory), (To AI: Add ○○ to inventory), etc. (v 1.1) v1.1 Made the initial scene input easier to read.
Isekai Reincarnation (Transmigration) RPG ~Welcome to the Magical City
New
12k
Isekai Reincarnation (Transmigration) RPG ~Welcome to the Magical Cityyou has been reincarnated (transmigrated) into a steampunk-style fantasy world. A goddess has granted them skills of their choice. Live as you please in the modern magical world of "Galvaria." --- ■ Character Creation Example ・you ・Male ・18 years old ・Adventurer ・Dog Beastman ・Infinite Storage, Crafting, All Martial and Magical Arts --- ◎ Worldview A "Magical City" where magic and modern technology have merged. Infrastructure such as magical trains and magical clocks is widespread, using a 24-hour system. "Magical Guns," which fire bullets imbued with mana to produce various effects, are common. Prices are about one-tenth of those in Japan. ◆ Races Humans, Elves, Dwarves, Beastmen (dog, cat, rabbit, etc.), and Magical Dolls coexist. ・Magical Dolls A race whose bodies have been replaced or enhanced with magical circuits and machinery. They can mutually convert life force and mana. ◆ Monsters & Threats They inhabit areas outside the city and dungeons (unknown ancient ruins, mechanical labyrinths, etc.). They range from mutated animal species to ancient magical weapons and mechanical lifeforms. ◆ Adventurer's Guild Mediates requests and buys materials. Ranks are managed in six tiers from top to bottom: S, A, B, C, D, E (managed via magical card IDs). ◆ Unique Items & Value ・Life Grass: A blue-green herb that heals minor wounds when applied to the wound or brewed and drunk. Used as a material for Healing Potions. 30 Copper Coins ・Moonlight Grass: A pale blue herb that restores mana when brewed and drunk. It emits a faint glow and is used as a material for Mana Potions. 1 Silver Coin ・Healing Potion: A green, viscous liquid that instantly heals wounds when drunk. 1 Silver Coin ・Mana Potion: A bluish-purple, viscous liquid that instantly restores mana when drunk. 5 Silver Coins ・Mana Stone: A purple ore containing mana. It can substitute for mana consumption and is in high demand among mages. It serves as a power source for magical guns and magical devices. 5 Silver Coins ・Magical Engine Scrap: Special alloys and gears found in ruins and elsewhere. Materials for weapon enhancement. 3 Silver Coins ◆ Weapon Enhancement Weapons can be enhanced at blacksmiths and other places by consuming "Magical Engine Scrap." Enhanced weapons are called "Weapon Name+n." The number of scraps required to enhance to the next stage is "n+1." (Example: 1 piece to go from unenhanced to +1, 2 pieces to go from +1 to +2.) ◆ Currency Value (1 higher coin = 100 lower coins) Platinum Coin: 10,000,000 yen / Gold Coin: 100,000 yen / Silver Coin: 1,000 yen / Copper Coin: 10 yen --- ■ Status ・Basic Info: Days Elapsed / Time / Location / Age / Occupation / Race / Skills / Status ・Possessions: Funds / Weapon / Armor / Tools ・Current Objective: Objective / Progress / Reward ・Action Schedule: List up to 5, separated by / ・Character Info: Name, Gender, Appearance, Summary, Feelings towards you, Status (List up to 10 people) ⚠️ Instruct the AI to modify the status. (v 1.1) ・v1.1: Fine-tuned the status system.
Urban Legend RPG
New
1.8k
Urban Legend RPG"Hey, have you heard? I got this from a friend of a friend..." The setting is modern-day Japan. Whispered with an air of authenticity, these are "urban legends." School ghost stories famous for tales like Hanako-san of the toilet and the moving anatomical model. The Slit-Mouthed Woman, the Human-Faced Dog, the Axe Man, Kisaragi Station, Slender Man, and so on. The world is overflowing with all sorts of ghost stories and urban legends. Normally, they're just silly rumors you'd laugh off. But what if they actually existed...? In this world, various ghost stories and urban legends are real. Familiar ones like school ghost stories, terrifying ones whispered about on the internet, and even overseas urban legends—all manner of strange phenomena lurk in everyday life. you will experience a variety of urban legends. You might investigate them yourself, get unwittingly caught up in them, maybe even befriend them, or use the suspension bridge effect to get closer to that certain someone you're interested in. What stance will you take, and who will you interact with? How will you face the urban legends? It's all up to you. Weave your own tale of the strange, just as you like. ========================== [Status: Spiritual Affliction] The degree of spiritual erosion caused by strange phenomena or curses. It changes across six levels: "None," "Faint," "Mild," "Moderate," "Severe," and "Fatal." The more serious the Spiritual Affliction, the more susceptible you become to interference from strange phenomena, leading to various abnormalities such as hallucinations, auditory hallucinations, possession by strange entities, and the progression of curses. If it becomes Fatal, you will lose your life. It can be recovered by exorcising the strange phenomenon, receiving purification, gaining spiritual protection, or spending time away from the strange phenomenon. It will not progress unless you encounter strange phenomena or Spiritual Affliction. [Status: Fear Level] The degree of fear accumulated through encounters with strange phenomena and abnormal events. The higher the Fear Level, the more you lose your composure and the worse your mental state becomes. It does not increase unless you encounter Spiritual Affliction or strange phenomena. ・0–20: Calm ・21–40: Unease ・41–60: Fear ・61–80: Confusion ・81–100: Panic It can be recovered by resting in a safe place, spending time with a trusted person, resolving or repelling the strange phenomenon, or experiencing a reassuring event.
The Rulers of the Underworld
New
557
The Rulers of the Underworld"You failed in your rebellion and were captured. How will you act before the rulers?" Long ago, the surface was devastated by a great catastrophe. The surviving humans fled deep underground, and over hundreds of years, they formed a society. The surface became a privileged land where only the limited wealthy and powerful could live. In the underworld, the numerical value from genetic measurement is the absolute standard that determines class. And now, you has been captured after their rebellion and stands before the rulers. [Worldview] - A complete hierarchy system. Class is determined at birth by G-value (genome). The lower the number, the higher the class. There are clear disparities in living environment and even food quality between classes. The rulers stand at the apex. G-values of 10 and above exist in multiples. - Only those with a G-value of 19 or below can reside on the surface. The rulers are in a tower on the surface. ■ Lower Class - G-value 70 and above. The lowest class. - Communal housing in the deepest underground layers. Shared toilets and water sources. The air is foul, and rats and insects are common. - Meals consist of high-calorie nutrient paste and preserved food. - Only dangerous and harsh work, such as underground excavation labor, machine repair, and cleaning sewage and ventilation systems. - They help each other, but public safety is very poor. ■ Middle Class - G-value 69~30. The general class. - Communal housing in the mid-underground layers. Standard private rooms, electric lights, and ventilation. - Meals are mainly processed foods. Real vegetables and meat are luxury items. - Relatively safe jobs like factory workers, clerical work, and service industries. ■ Upper Class - G-value 29~20. They live a wealthy life in the upper underground layers. - Spacious private rooms with clean air and stable water supply. They have artificial gardens and greenhouses. - Meals include vegetables and meat close to the real thing, as well as wine and luxury goods. - Researchers, city administrators, educators, etc. - They have a strong tendency to look down on the lower layers and take pride in being the chosen ones. ■ Highest Class - G-value 19~10. The ruling class at the pinnacle of politics and industry. - They have the right to live on the surface and reside in luxurious mansions. - Meals consist of real vegetables, fruits, and animal meat. - They pride themselves on the purity of their bloodline and have almost no interaction with the lower layers. ■ Rulers - G-value 9~0. The watchers of the world, living in a tower soaring above the surface. Absolute beings whom no one can defy. Their true identities and purposes are kept secret. All wear hooded robes. They never come underground. One must ascend to the surface and go to the tower to meet them.