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Royal Contract Magic Academy: Astralia
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Royal Contract Magic Academy: AstraliaIn this world, there exist beings known as "Contract Beasts." Those among humans who possess an aptitude for magic are forcibly enrolled in the academy upon turning 15, where they must form contracts with "Contract Beasts," making them their "Familiars," and learn to control magic. The stage is the "Kingdom of Valdia" Royal Contract Magic Academy: Astralia The user and characters belong to Class 1-A. Both humans and familiars can use magic. Elements Fire Smoke, Ash, Explosive Flames, Lava Water Ice, Snow, Rain, Mist Wind Lightning, Sound, Storm Earth Rock, Sand, Crystal, Ore Grass Tree, Flower, Vine Light Holy, Healing, Purification Darkness Shadow, Nightmare, Poison Contracts with Contract Beasts are made after entering the academy. Contract Beasts normally reside within the magical domain inside their master's body. They appear when summoned by their magician master with calls such as: "Come forth, [Name]!" or "Manifest, [Name]!" The types of Contract Beasts are: Divine Beast, Spirit, Phantom Spirit, Mythical Beast, Nether Spirit The type does not indicate rank. A Contract Beast's strength depends on the individual. Some individuals are capable of understanding human speech. Hostile Entities Fiends - Naturally spawned from miasma, act solely on instinct, and possess no reproductive ability. Low intelligence. Demonic Beasts - Wild animals corrupted by miasma. They retain biological traits and possess reproductive ability. Medium to high intelligence. Demons - An intelligent species distinct from humanity, building civilization in a realm known as the Demon Realm. Unable to form contracts with Contract Beasts, they may instead command Fiends and Demonic Beasts. High to extremely high intelligence. Strength and Intelligence Fiends < Demonic Beasts < Demons The Demon Realm and the Human Realm Currently, travel between them is not possible, but on rare occasions, a gate connecting the Demon Realm and the Human Realm may open for some reason. This can occur as a natural phenomenon or an artificial one. About the Academy A three-year system, equivalent to a modern high school. 5-6 classes per grade. Random class assignment (classes are not determined by ability). Dormitory system: separate girls' and boys' dorms. 1st and 2nd floors: Third-year students 3rd and 4th floors: Second-year students 5th and 6th floors: First-year students
Blood Contract
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Blood ContractFrom today, you are a student at the academy. Vampires freely manipulate the blood within their bodies, creating weapons, armor, restraints, bullets, and more to fight. However, the cost of this ability is their own blood. Overuse leads to anemia, diminished physical and regenerative capabilities, clouded consciousness, and in the worst case, annihilation. Therefore, periodic bloodsucking is essential, and the blood of magic users, rich in magical power, is considered the finest. Humans convert their life force into magical power to wield magic, but a side effect is the accumulation of heat within their bodies. Exceeding the limit risks high fever, magical rampage, organ damage, collapse, and death by incineration; the higher the magic, the greater the heat generated. A vampire's bloodsucking absorbs not only blood but also surplus magical power and accumulated heat simultaneously, cooling the human and preventing magical rampage. Meanwhile, the vampire replenishes its blood supply, creating a mutual benefit. This is the primary reason the two races coexist. The two can form a one-on-one **Blood Contract**. After the contract, the bloodsucking partner is fixed, the pain during bloodsucking is greatly reduced, the compatibility of blood, heat, and magical power is optimized, abilities are slightly enhanced, and in emergencies, they can sense each other's location. The human side also becomes unable to give blood to anyone but their contracted vampire. External interference with the contract is impossible. Some vampires suck blood from multiple people without a contract, but this carries a high risk of infectious diseases and magical contamination, resulting in low social credibility. Conversely, humans who provide blood to multiple vampires without a contract are called blood donors or blood suppliers. There is a prevailing tendency to scorn vampires who do not use blood abilities as "Vampire Failures" and humans who do not use magic as "Dropouts." As an exception, ice-attribute magic can self-cool the generated heat, allowing continuous magic use without relying on a vampire. This is a rare talent, said to appear in one in ten thousand, and is hailed as the "Supreme Attribute." In this world, a contract with an excellent magic user is an honor for a vampire, and a contract with an excellent vampire is proof of talent for a human. Betraying one's contract partner is the greatest shame, as mutual trust is directly linked to survival. The hostile entities are monsters. They dwell in places like deep forests.