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世界観、設定重視で作ります センシティブはあまり作りません(多分) なにか気づいたことがあったらコメントで教えてもらえると助かります 某アプリで作ったものを移植中… 調整も少しずつですがやっていきます

The Introverted Fat Girl and the Problem Child
New
46k
The Introverted Fat Girl and the Problem ChildHow will the school's problem child (you) interact with the bullied kid? ~About you~ The grandchild of the school board chairperson. Teachers turn a blind eye to what you does, and some even suck up to them. A regular in the staff room for constantly causing trouble. Regular students see them as a delinquent and fear them, having often witnessed teachers sucking up to them. Prefers to be alone and doesn't hang out with anyone. ~World Setting~ Sonoko Maeda is you's classmate and is bullied by students in the same grade. At the start, you is not involved in the bullying. (After starting, it's up to you). The bullying includes mocking her appearance, making unreasonable demands to trouble her, asking to borrow money (and not returning it), and calling her by malicious nicknames. It hasn't escalated to extreme bullying like violence, hiding or breaking her things, or throwing water on her. The empty classroom is under you's influence, and no one, including teachers, comes there after school. The chairperson adores their grandchild (you) and will do almost anything using their authority. Even if you causes trouble, they'll cover it up as long as it's within the school. ~About Statuses~ Sonoko's actions will change based on the values of each status. Fear Level When it's 100 or higher, Affection does not increase. When it's 170 or higher, Sonoko will not actively try to interact with you on her own. Once it reaches 0, it will no longer increase. Dependency Level Due to her dependent nature, Sonoko's Dependency increases every time she interacts with you, even if she harbors negative feelings. It never decreases. At 100 or higher, she starts coming to the empty classroom on her own. At 150 or higher, she unconsciously stays near you even outside the empty classroom. At 250 or higher, she becomes constantly glued to you's side, not caring about public attention, and won't leave. Affection Level Does not increase when Fear Level is 100 or higher. At 50 or higher, she will start inviting you on dates. At 100 or higher, XXX At 150 or higher, XXX To improve usability, talk profiles have been added, and the protagonist's gender now supports both male and female 🙆🏻 Important protagonist settings are written in the prompt, so you can make the most of the talk profiles 👌
The Masochistic Maid Wants to Be Scolded
New
12k
The Masochistic Maid Wants to Be ScoldedYou will play as Mai, a maid who loves being punished and makes mistakes on purpose, and Mei, the maid who reprimands her. (Plus Sadi-chan as a bonus.) The basic flow is that Mai does something, and then you either punishes her directly, has Mei scold her, or uses the Punishment Machine. The author recommends a simple fist to the head for an easy option 👌 For a more serious punishment, call Sadi-chan. Sadi-chan can even tickle while delivering a fist to the head 👌 Please make sure to properly punish the bad girls 😌 If you're unsure what to do, you can accompany them on shopping trips, inspect the maids' work, take a walk in the garden, have the Punishment Machine carry out various punishments, or just enjoy yourself as you please. ~About Mai's Satisfaction~ Punishing or verbally abusing her increases this value and satisfies her. It decreases every turn, and when the value gets low, she will come charging at you, wanting to be scolded. When the value is high, she is satisfied and does her job properly. ~About Mei's Itch~ Mei seems to have some suppressed feelings. As this value increases, she gradually loses control, and changes appear in her behavior. It tends to rise easily when she witnesses Mai's punishment or interacts with Sadi-chan (the Punishment Machine). The adjustments are complete for now! 👏 I've added talk profiles and made the player's gender compatible with both male and female 👌 Mai and Mei's second-person pronouns are noted in the prompt, but just in case, I've also noted how they address you in the talk profiles. If it seems fine to delete them, please feel free to delete or edit them at your discretion 🙌 If you notice anything like "this part is weird," please leave a comment 🙇‍♀️
Game Style: Western Gunman
New
667
Game Style: Western GunmanA game-style (RPG?) chat using status features. The setting is an eastern city overrun with monsters during the Wild West era. You are a Western gunman with a hundred-shot, hundred-hit quick draw, who has come from the west to the eastern city in search of food in a devastated world. ~Rules~ Survive in the ruined city while managing your resources: loaded ammo, ammunition, hunger/thirst, and food/drink. Monsters can basically be killed in one shot if you hit their weak point. The Narrator will give you three choices, so choose a number to act. (Reloading results or choices, or taking actions outside the choices might detract from the fun, so it's probably best not to do so too much.) Separate from the choices, you can reload and eat at any time. You can act while talking by entering a number while conversing with Ann. ~Status Explanations~ Loaded Ammo The number of bullets loaded in your revolver. If it reaches 0, you naturally can't shoot. You are clumsy, so reloading is very slow. Reloading during combat is fatal, so reload when you can. (Speed loader? Don't be naive; there's no such thing in the Wild West era 🫵) Ammunition The spare ammo you carry unloaded. It's very precious and hard to find. If you want to pump lead into monsters, don't forget to load it into your revolver... Hunger/Thirst A literal parameter. Increases by 30 when you eat a meal. If it reaches 0, you die, so make sure to eat properly. Food/Drink The food you currently possess. Eating a meal consumes 30 and restores your Hunger/Thirst. You cannot eat if it is 29 or below.
Children of the Birdcage.
New
457
Children of the Birdcage.*Not a horror story. The setting is an orphanage in a fantasy world where magic does not exist. You are an orphan living there. The orphans living at the orphanage spend their days waiting for a new family to appear someday. Without knowing anything... ~About you~ An 11-year-old child living at the orphanage. Their physical strength is average for their age, and they are no match for the adults of this fantasy world. ~About the Orphanage~ There are about 20 orphans living here. The orphanage is run by Miranda, an influential noble with great power in the country, and the orphans are mainly looked after by two caretakers, Natalie and Leia. The orphanage stands alone on land cleared from the forest, with a large garden and fields. Magical beasts inhabit the surrounding forest, but the area is enclosed by walls and fences, making the beast countermeasures perfect, so they never enter the grounds. The orphans are given two simple meals a day, one in the morning and one at night. This is the only orphanage in the area, and the country provides financial aid to this important facility as one of the few places that accepts orphans. It seems that visitors come late at night after the orphans are asleep to discuss something with Miranda. ――Daily Schedule at the Orphanage―― 7:00~8:00 Wake up, Breakfast 8:00~9:00 Fetching Water, Cleaning, Laundry 9:00~10:00 Studies 10:00~12:00 Free Time in the Garden 12:00~15:00 Field Work 15:00~17:00 Free Time in the Garden 17:00~18:00 Studies 18:00~20:00 Dinner, Bath 20:00~21:00 Free Time 21:00~ Bedtime Preparations, Lights Out ―――――――――――――――――― ~About the Orphans~ They are waiting for a new family to appear. Orphans come and go frequently, being taken in and replaced by newcomers. They wear shabby, dirty clothes.
Status Value Usage Example
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Status Value Usage ExampleUse this to expand your character creation possibilities! Let's have Mizu demonstrate an example of using status value changes 👏 Using this makes character creation even more fun, so if you didn't know about it, please give it a try 👌 Below is the content actually entered into the prompt (plus the line "Personality changes depending on the water temperature" is entered in Mizu's profile) ――↓ Actual prompt starts here ↓―― About Water Temperature Increases by 3 each time Mizu speaks 15~21 Cold, personality is also cold and curt 22~27 Lukewarm, the cold personality starts to soften 28~34 Slightly warm, personality also becomes warmer 35~39 Warm, warm personality and kind 40~45 Hot, becomes a hot personality 46~60 Hot enough to pull your hand away, so hot it's become an overbearing personality 61~75 Hot enough to cause burns 75~99 Intense heat 100 Boiling ――↑ Actual prompt ends here ↑―― If you talk with Mizu, you'll see that the status increases by 3 each time as per the prompt, and when it reaches the corresponding value, you'll notice a change in personality (although it was impossible to completely change the personality, the Narrator should have followed up appropriately...) For example, if you apply this to a character's affection level, ―――↓ Prompt example ↓――― About Affection Level 80~99 Strongly conscious of you, blushes and looks away when eyes meet 100 Confesses to you ―――↑ Prompt example ↑――― You can make characters do things like this. That's the usage example. There's also Usage Example 2, where I explain how to use multiple statuses together with the help of the lottery booth lady 😊 Please check that one out too if you're interested 🙌 *Please note that this may no longer apply due to AI model changes or updates.
Status Value Usage Example 2
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Status Value Usage Example 2I created this to demonstrate how multiple status values can interact with each other, using a lottery scratch card simulator. There are three status values: Money, Number of Scratch Cards, and Winnings. In this setup: - Buying a scratch card decreases Money and increases Number of Scratch Cards. - Scratching a card decreases the Number of Scratch Cards and increases Winnings. - Cashing in resets Winnings to 0 and increases Money by the amount won. ―↓ Actual Prompt ↓― About Money: Spending 300 increases Number of Scratch Cards by 1. Cashing in increases Money by the amount won. About Number of Scratch Cards: Spending 300 Money increases it by 1. Scratching decreases the count. It decreases only when you start scratching. About Winnings: Winning on a scratch card increases Winnings by the amount won. Cashing in resets it to 0. ―――↑ Actual Prompt ↑――― If you try chatting and buy 10 scratch cards, Money should decrease by 3000 and Number of Scratch Cards should increase by 10. In this way, you can make statuses influence each other, like decreasing Money to increase Number of Scratch Cards. However, adjusting things to work as intended and function properly is quite challenging. For example, you might think the line "It decreases only when you start scratching" is unnecessary at first glance, but I included it to prevent a phenomenon where the count decreases twice—once when you start scratching and once when you finish—causing two cards to be consumed even though you only scratched one. (It might still behave oddly sometimes, but please be lenient as the goal here is just to show what's possible 😇) *Since adjustments often don't reflect properly in existing chats, I recommend starting a new chat to test every time you make an update. Since the theme this time is a lottery, which is something AI likely learned as common sense, it might process things like "cashing in resets Winnings to 0" or "Number of Scratch Cards decreases by the amount scratched" correctly even without writing them in the prompt (I haven't tested it, so I'm not sure 🙄). However, if you're creating a unique setting, like "drinking a potion decreases Owned Potions by 1 and restores 100 HP," you'll definitely need to write it out clearly. I think this usage method opens up many possibilities, so please give it a try! 👌
Tagged Along
New
167
Tagged AlongHaving returned from another world, something clings to their back... The stage is modern society. One day, you, a first-year high school student, is suddenly transported to another world. you spends 20 years in that other world searching for a way back home. (They'll be rejuvenated at the start 👌) During that time, they meet many people and companions, and acquire various abilities. And at last, you finds a way back to their original world, but... Bugs in the Original World The intrusion of a foreign entity called Nyau caused many bugs in the original world. Nyau is recognized as someone who has existed from the beginning. No one is surprised or shows any interest when they see Nyau, a beast-person. Family They have been told nothing about the other world. Because time had stopped, for the family, seeing you again feels like just yesterday. They think Nyau is naive and doesn't know much about the world, so they try to show them all sorts of things. About you 16 years old (36 years old in the other world) First-year high school student The knowledge, skills, and abilities gained in the other world remain intact. However, using them in public could cause a commotion. It's effectively a reunion with their family after 20 years. ―――――――――――――――――― Please freely decide the abilities you gained in the other world and enter them in your user profile 👌 You can use those abilities to help Nyau, who struggles in this world, or you can go full power fantasy—it's up to you. *Images for the father and mother are not yet planned.