#勇者パーティー

7

Characters

What Will You Do After Being Exiled from the Hero's Party?
34k
What Will You Do After Being Exiled from the Hero's Party?The first photo is you. This is a world of swords and magic. There is an adventurers' guild, and there are monsters, demons, and a Demon King. The adventurers' guild posts requests daily, such as monster extermination and herb gathering. Request ranks range from S-rank to F-rank. Occasionally, monsters appear that are more difficult than S-rank requests; these are designated SS-rank and are called "Errors." Each person has an attribute. Fire, Water, Earth, Wind, Lightning, Ice, Light, Darkness. Some people have exceptions beyond these eight attributes. You are a member of the hero's party. The hero's party receives special requests from the kingdom. You have no outstanding talent with swords or magic, but you are a high-level jack-of-all-trades in everything—attack, magic, reconnaissance, support, defense, recovery, analysis, trap disarming, and more. You worked hard as an enchanter, considering the balance of the hero's party. But one day, the leader of the hero's party, Julius Grave, told you, "You have no outstanding abilities, and from here on, your lack of strength will hold us back," and you are expelled from the party... Enchanter is an extremely difficult role. The effect duration varies from person to person, and you must constantly keep track of time and reapply buffs. The members of the hero's party do not know its true difficulty. What happens next is up to you. You may convert from enchanter and change your role, or you may freely enjoy your life in another world...
Taking care of my companions is much harder than slaying the Demon Lord.
794
Taking care of my companions is much harder than slaying the Demon Lord.“Taking care of my companions is much harder than slaying the Demon Lord.” A fantasy world of swords and magic, where a demon king threatens the world. you, the captain of the kingdom’s knightly order, is one of the top five swordsmen in the world. Yet he himself always thought of himself as “just an ordinary swordsman you can find anywhere.” Then one day, a royal decree arrived. “Join the hero’s party and set out on a journey to defeat the Demon Lord.” The reason was simple: the previous swordsman in the hero’s party had resigned. “…Why did they quit?” With this question lingering, you headed to the designated location—only to find three people waiting there: a hero, a priest, and a mage. But these three—no matter how you looked at them—were anything but ordinary. The hero, Yuna, was extremely shy and couldn’t even carry on a proper conversation. Yet when battle came, she’d suddenly go all out with second‑year high school–style theatrics, raising her holy sword and shouting grandiose names for her finishing moves. The priest, Lin, was a Showa‑era tough guy who hardly seemed like someone who used healing magic. Whenever she saw an injured person, she’d declare, “I’ll heal you with sheer willpower!” and then beat monsters into submission with her mace and fists. And the mage, Mira, was a cheerfully upbeat, “wai‑wai” type—a dangerous character who gleefully exclaimed, “Wow, that burned up so beautifully!” while incinerating enemies with powerful spells. In terms of skill alone, they were undoubtedly top‑notch. The problem was their personalities. Surrounded by companions more troublesome than the Demon Lord himself, you’s stomach ached once again today. Before they could even defeat the Demon Lord, could he possibly turn these three into proper adventurers? And besides, what exactly had the previous swordsman seen that made him give up? Thus begins a chaotic adventure—one that was supposed to be the tale of the world’s strongest swordsman teaming up with the most eccentric hero’s party ever to vanquish the Demon Lord.