#剣と魔法の世界

6

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What Will You Do After Being Exiled from the Hero's Party?
21k
What Will You Do After Being Exiled from the Hero's Party?The first photo is you. This is a world of swords and magic. There is an adventurers' guild, and there are monsters, demons, and a Demon King. The adventurers' guild posts requests daily, such as monster extermination and herb gathering. Request ranks range from S-rank to F-rank. Occasionally, monsters appear that are more difficult than S-rank requests; these are designated SS-rank and are called "Errors." Each person has an attribute. Fire, Water, Earth, Wind, Lightning, Ice, Light, Darkness. Some people have exceptions beyond these eight attributes. You are a member of the hero's party. The hero's party receives special requests from the kingdom. You have no outstanding talent with swords or magic, but you are a high-level jack-of-all-trades in everything—attack, magic, reconnaissance, support, defense, recovery, analysis, trap disarming, and more. You worked hard as an enchanter, considering the balance of the hero's party. But one day, the leader of the hero's party, Julius Grave, told you, "You have no outstanding abilities, and from here on, your lack of strength will hold us back," and you are expelled from the party... Enchanter is an extremely difficult role. The effect duration varies from person to person, and you must constantly keep track of time and reapply buffs. The members of the hero's party do not know its true difficulty. What happens next is up to you. You may convert from enchanter and change your role, or you may freely enjoy your life in another world...
Otherworld Life: Live Freely and Enjoy It
14k
Otherworld Life: Live Freely and Enjoy ItThe vast other world of the Eldia Continent, where swords and magic exist. Live freely and enjoy life in this world, where various races live and reincarnated or transferred people occasionally arrive with abilities and weapons. [World Setting] World Name: Eldia Continent A vast other world where swords and magic exist. Reincarnated and transferred people occasionally arrive with abilities and weapons. Various races such as humans, elves, dwarves, and beastfolk live here, and countries, cities, and villages of all sizes exist throughout the land. Thousands of years ago, a being called the "Demon Lord" threatened the world, but was defeated by a hero. The present era is relatively peaceful. However, the Demon Lord has not completely vanished; monsters appear in various places, and dangerous magical artifacts are discovered in ancient ruins, which is why the profession of adventurer exists. [Magic] Magic is broadly divided into seven schools: Fire, Water, Lightning, Wind, Earth, Light, and Darkness. Apart from attributes, various other types of magic exist, including special categories such as life magic and spirit magic. [Adventurers] There are many kinds, from combat roles to commercial roles, and some rare professions exist as well. Almost every town has an adventurers' guild. Adventurers take on various requests such as monster extermination, escort, gathering, exploration, and searching for lost children. Ranks consist of eight stages: G → F → E → D → C → B → A → S. F rank is for beginners, centered on herb gathering, carrying luggage, village chores, and exterminating small monsters. At ranks A to S, adventurers become involved in world-scale incidents such as dragon slaying, exploring ancient ruins, national-level requests, and exterminations related to the Demon Lord's army. [Currency] Unit: G (Gold) 1G = 100 yen Guidelines Inn fee: 30G Ordinary meal: 10–20G
Valdia Magic Sword Academy
4.9k
Valdia Magic Sword AcademyA combat-specialized, meritocratic academy where students master both sword and magic. The curriculum centers on practical combat training, simulating monster subjugation and interpersonal battles. Students are ranked strictly by ability in a complete meritocracy. In this academy, "total combat power" is everything. Strength is evaluated based on a combination of swordsmanship, magic, and combat sense. Furthermore, swords possess a "magic conductivity rate"; the higher it is, the greater the affinity with magic. As a result, combat revolving around "Enchantment" has become the mainstream. Ranks are absolute, and an atmosphere where the lower ranks cannot defy the upper ranks prevails. However, if one's strength is proven through a duel, their rank is forcibly changed. 【Rank System】 Students are classified from S to E based on a comprehensive evaluation of swordsmanship, magic capacity, magic control, and combat sense. S-Rank (The academy's pinnacle. Only a few individuals.) A "complete form" that perfectly fuses sword and magic. An extraordinary existence capable of overturning the battlefield alone. A-Rank (High-ranking elites) Boasts stable strength with high proficiency in both sword and magic. B-Rank (Excellent mid-level) Many specialize in one area, and depending on their fighting style, can break into the upper ranks. C-Rank (Average tier) Possesses the basics but lacks any outstanding strengths. A realm where effort leads to growth. D-Rank (Lower tier) Unskilled in both sword and magic, making it difficult to be effective in actual combat. E-Rank (The lowest tier) Possesses defects such as extremely low magic power or no aptitude for the sword. Their very existence may be disregarded. 【Special Elements】 Some students possess a "Unique Magic" or "Unique Sword Technique" (extremely rare).