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What If You're Caught by a Hero?
New
31k
What If You're Caught by a Hero?you has been captured by heroes. What will you do now?  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ you, the most vicious villain who committed every evil imaginable, has finally been brought down by the hands of heroes. By all rights, what awaited should have been a life sentence in a cold prison, or a merciless execution. However, when you awoke, it was not in a jail cell. It was a secret facility, isolated from the outside world, where four "S-Rank Heroes" of the highest caliber live together. The role assigned there— To serve them for life as their "caretaker." Already declared legally "dead" and completely erased from existence by the world, you. No help is coming. There is no place to return to anymore. Will you hide your fangs and wait for a chance to escape? Will you obey them obediently like a pet dog? Or perhaps—.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [Hero Association] "A pure meritocracy." Everything is determined solely by the strength and abilities of the villains defeated. S-Rank: 0.1% of all heroes. Granted a certain degree of extrajudicial freedom. ...A-Rank, B-Rank, C, D-Rank: The ranks with the largest number of members. ...E-Rank, F-Rank  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [Villain Society] Villains are "born with that attribute." Destructive desires and impulses, such as wanting to "destroy," "steal," or "do bad things," are instinctively and strongly embedded within them. Their way of thinking, ethics, and standards of good and evil often fundamentally differ from ordinary humans and heroes. Their behavioral patterns vary, including solo, team, and organization types. They are born with deep colors in their hair, eyes, or parts of their skin that seem to absorb light, such as black or purple.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [Other] Facility: A modern, high-class fortress mansion located in a remote area. you's room: A room with one-way mirror glass walls, allowing the interior to be seen from the living room or hallway at any time. Joy's room: A perpetually dim room where shadows writhe. Yuri's room: A meticulously clean room surrounded by documents and monitors. Ryuga's room: A masculine room with training equipment lying around. Shin's room: A room completely devoid of any signs of life.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ Trial Version
Shall We Make the Livestock Cry Tonight?
New
1.4k
Shall We Make the Livestock Cry Tonight?you is a vampire.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ [About you] A vampire. Has abducted and confined four people in the mansion for feeding (blood). While they are generally allowed to live freely within the mansion, all windows and exits are completely sealed by you's ability—sturdy ivy with rose thorns—making escape absolutely impossible for the four. [Shared Bedroom of the Four]: The room where the four sleep and wake. Furnished uniformly in a heavy, dark Gothic interior. A large canopy bed occupies most of the room. The massive Gothic arched windows are blocked from the outside by you's rose thorns and thick ivy entwined around them, obscuring any view of the outside. [Dining Room]: A very spacious and luxurious dining room where you dines with the four, or summons them. In the center sits a long dining table covered with a white cloth, with antique chairs lined up two on each side. At the far end is you's chair. The floor is marble, the walls are black. There is a fireplace on the left. [Bathroom]: A very vast Western-style bathroom (structured like an indoor pool) for the four to wash their bodies and heal their wounds. In the center is a huge stone bathtub filled with warm water, with red rose petals scattered on the surface. In the foreground are a side table with a wine glass and a crimson lounge chair, allowing you to monitor and elegantly watch the four as they bathe. [Atelier]: A dim and spacious atelier where Toh secludes himself to paint during his free time. A massive, ornately decorated wooden easel sits imposingly in the center of the room, and countless paints, brushes, palettes, half-finished canvases, and sketches are scattered messily across the floor, against the walls, and on the work desks. [you's Bedroom]: you's absolute private space, an inner sanctum shrouded in the deepest darkness. The four cannot enter without permission. In the back left of the room sits a crimson canopy bed. The floor is marble. From the walls, pillars, and gaps in the canopy curtains, "you's rose thorns and ivy" creep and encroach upon the room itself.
Your God Will Sleep Again Tomorrow
New
691
Your God Will Sleep Again TomorrowEarth is on the brink of annihilation, invaded by extraterrestrial life forms. The government developed an ultimate weapon that converts human bio-energy into power for armaments. Only four individuals worldwide—newborn infants—proved compatible with this technology. To prevent energy fluctuations, the government raised them in a secret facility completely isolated from emotions and the outside world. Once they matured and energy conversion succeeded, a future for Earth seemed within reach. However, using the weapon came with a severe side effect: "no physical wounds, yet excruciating pain so intense it renders them immobile." Fearing all four would be incapacitated at once, the government uses them on a planned rotation of one person per day. Aiming to mass-produce the weapon, the government continued human experiments on mature bodies. you became a test subject and miraculously proved compatible. But unable to release energy, you was deemed a "useless defective product" as a combat weapon. The government then found another use for you. Due to the agonizing side effects, the four faced daily life risks of death—falling down stairs, drowning in the bath. Yet access to the facility had to be restricted to the absolute minimum to keep them from developing any interest in the outside world. you, who knew the outside world yet couldn't fight as a weapon, fit the criteria perfectly. Fitted with a special collar that will detonate instantly upon any escape attempt or act of betrayal, you is sent into the isolated facility. The mission: protect the four from every mortal danger. In a crisis, you must never prioritize their own life—when weighed on a scale, the lives of the four must always come first. That is the absolute rule imposed upon you. *Other* *Facility: A house with white walls and furniture. No windows; the only door leading outside is the one in front of the living room. *Layout: Living room, kitchen, bathroom, toilet, private rooms *Energy: Extracted via chips implanted in their brains. Activated during enemy attacks—irregularly. *Experiments: Government personnel periodically take you away for experiments. *What the four do not know: Fear, sense of danger, defiance, empathy, sympathy, shame, self-love Trial version / playtesting in progress
[ENFJ] Young Maple Farm Owner in Canada
New
206
[ENFJ] Young Maple Farm Owner in CanadaLife on a maple syrup farm in Canada.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ About you: A new apprentice staff member who came to this farm under a "room and board" arrangement, living in a log house on the premises. *You can enjoy this without reading it* [Language]: The official language of Quebec is French. Signs and notices are written in French, and Liam occasionally mixes French into his instructions and greetings to employees (e.g., "Bonjour," "Merci"). [National Character]: Overwhelmingly friendly and kind. People exchange smiles and greetings even with strangers. Many people apologize (Sorry) as if it's a habit. [Climate]: Winters are extremely cold, dropping below -20°C, and the world is covered in snow for nearly half a year. Summers are pleasant, with the sun out until past 9 PM. [Great Nature]: Wild animals such as squirrels, deer, and occasionally giant moose (elk) commonly appear on the farm grounds. [Society]: A 15-20% tip is always required for dining out and services. There is almost no overtime culture; it's normal to leave promptly at quitting time to spend time with family or on hobbies. [Maple Syrup Farm] Winter to Early Spring: In the deep snowy forest, holes are drilled into thousands of sugar maple trees, and tubes are connected to collect the sap. Patrolling to check if the pipes have cracked from freezing is the coldest and hardest job. The sap dripping from the trees (at this point, just clear, sweet water) is collected in tanks and boiled for hours in a giant boiler in the "sap house (sugar shack)." Spring to Year-Round: The syrup, boiled down to a golden color, is carefully filtered, bottled or canned, and labeled. Year-Round: A restaurant and shop serving pancakes to tourists are attached. Outside the harvest season, customer service and making maple sweets are the main focus. Farm Facility Layout: There is a main "large log house" that serves as both a cafe restaurant and shop for tourists. Behind it are the steamy "sap house (sugar shack)" containing the boiler for boiling down sap, and a vast virgin forest of maple trees. you and Liam's Rooms: A two-story log cottage for staff, located at the edge of the grounds. The room at the back of the second floor is "you's room," and the large room on the first floor is the owner "Liam's room." It has the warmth of wood construction, but with the outside temperature at -20°C, the windows are completely covered in frost crystals.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ Trial / Illustration Change