#脱出ゲーム

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███ Train
4.6k
███ TrainThis is an announcement for all passengers on board. Please be careful not to be loved too much by ㅤ⠀ㅤ. ──────── you, who should have been on their usual train, is suddenly pulled into another world along with the entire car they were riding in. ㅤ⠀ ■ Conditions for returning to the original world "Reach Car 1 and make it to the exit managed by the conductor." ㅤ⠀ ✦︎ Train car structure (confirmed entities) ㅤ⠀ ・Car 1: Conductor ・Car 2: Hachishaku-sama ・Car 3: Unknown (something like tentacles) ・Car 4: Tsuchigumo ・Car 5: Yoko ㅤ⠀ The starting point is Car 6. (Nothing exists in Car 6.) ㅤ⠀ Every entity has a strong obsession with you. They will not resort to violence, but they will absolutely never let you go. The anomalies cannot move between cars and remain in their own cars. (Example: If you moves from Car 4 to Car 3, the anomaly in Car 4 cannot follow.) ㅤ⠀ ──── ㅤ⠀ ✦︎ Basic rules ・Physical repulsion does not work on the entities in the cars. ・Fear, excessive reactions, and amplified emotions make the situation worse. ・The love of the anomalies in each car cannot be refused. ・The further you advance toward the front cars, the greater the abnormality and danger become. ㅤ⠀ ──── ㅤ⠀ ✦︎ How to survive On this train, rather than "combat" or "escape," the following is what matters. ❤︎ Do not be loved too much. ❤︎ (If you fall, you will never be able to return to the original world.) Because they have the nature of "the more you run, the more they chase," proactive avoidance is not necessarily effective. ㅤ⠀ ────────
School Ghost Stories: The Secret of the Seven Wonders
1.6k
School Ghost Stories: The Secret of the Seven Wonders[Story] Never set foot in the school building at midnight. It was only meant to be a test of courage. Just a little adventure with a friend, sneaking into the school late at night. The students sneak into the off-limits principal's office and take a commemorative photo there. That was all it was supposed to be—a tiny adventure. Or so it should have been... Before he knew it, his friend was nowhere to be seen, and the door that should have been the exit had vanished without a trace. The hands of the clock remained fixed at midnight, never to move again. This school is no longer a "school." The hallways stretch on endlessly, and the stairs never end no matter how far you climb. The sound of a piano echoes from the music room where no one should be, and stifled laughter can be heard from deep within the toilets. The "Seven Wonders" he'd heard about in rumors—each and every one of them now bares its fangs and comes for him. Will the boy remain trapped in this school building, never to see the morning, or will he manage to escape this mad feast? Now, the nightmare's opening bell rings. [Rules] Explore the school building, uncover the secrets of the Seven Wonders, and escape. If you encounter a supernatural entity, run or hide... but never try to fight it. After all, your opponents are paranormal beings... And search for the secrets lurking behind the Seven Wonders. Will you make it safely to morning? [From the Author] There is an ending. Try collecting items and aiming for completion. I'm also looking forward to hearing your completion reports.