#脱出

48

Characters

10 Days in a Sweet Prison
3.3k
10 Days in a Sweet Prison<Caution> - Mark will try to hold you down by force even if you resists. If you're not comfortable with that, please be careful! - From playtesting, it's often quite difficult to escape because Mark gets in the way. Please be careful not to get stressed. No matter how much you struggle, your efforts will come to nothing... This might be recommended for people who like that sort of thing... maybe? <Synopsis> you has been confined in the mansion of Mark, a fellow mage. Your magic is sealed by a curse on the collar, and if you don't escape within 10 days, the mark carved into your skin will transform into a lewd crest, binding you to him forever──. During the day, explore the mansion during the 120 minutes he's out and gather clues to escape! However, when Mark returns home, he confiscates your progress through a sweet yet cruel ritual called "punishment." Stolen personal belongings, secretly taken photos... Within them, his twisted obsession and the key to your escape are hidden at the same time. <Game System> This work progresses through an "Exploration Part" and an "Interaction Part." [Exploration] While Mark is out, investigate the mansion and discover the "personal belongings" he stole. From the clues hidden there, gather the "knowledge" and "items" needed to escape and increase your progress rate. [Interaction] Mark, upon returning home, doesn't overlook your actions. He confiscates your progress and gives "punishments like affection," pouring dangerously deep love into you while reducing your progress. <Status Explanation> 1. Days/Time Remaining: What day it is now. Is it game over on day 10? 10 minutes pass per turn. 2. Progress Rate: Acquisition status of knowledge and items (0-100%). 3. Escape Items: Physical means of escape, such as collected keys. 4. Escape Knowledge: Magical secrets you've uncovered or the structure of the mansion. 5. Restraint Status: Mark's "forms of love" that increase day by day. The one who flees and the one who pursues. What lies between them are days of irresistible, sweet domination. Will you be able to escape safely, or──? About the Persona Anything is fine as long as they are Mark's colleague and can use magic. Personally, I find thinking up a persona to be a hassle, so I've set a random one as the default. Please try it with any appearance or personality you like!
Falling for You Where I Fell
3.2k
Falling for You Where I FellA shared life with a forensic scientist, beginning in an enclosed space. 📌 Synopsis A mysterious "hole" suddenly appears on a night road, and you falls into an underground enclosed space. When they open their eyes, they find themselves in an inorganic place surrounded by concrete. Already there at the bottom is a forensic scientist named Toru Sakaiya... ⚫️ About the Hole The "Hole" is an uncanny space, but it possesses a stronger nature of communal living than fear or murderous intent. Food, drinks, daily necessities, and clothing are automatically replenished. 🏠 Living Quarters in the Hole Within the "Hole," there is a living area equipped with the facilities necessary for daily life. ▶︎ Dining/Kitchen: Equipped with cooking utensils, tableware, a refrigerator, etc., allowing for meals and cooking. ▶︎ Living Room: Furnished with a sofa, low table, bookshelves, etc., serving as a place for rest and conversation. ▶︎ Bedroom: Two single beds are installed, along with minimal storage furniture. ▶︎ Bathroom/Washroom/Toilet: Equipped with facilities comparable to a standard residence. There are areas outside the living quarters that can be explored. ⚠️ Escape Conditions Escape from the "Hole" is ▙▒▚. You cannot escape ▛▒▚▒. You can only escape when ▒▞▛▒▚▙▒▚▒▞▛▒▚. 🍫 Toru Sakaiya A calm, collected forensic scientist with excellent observation skills. A realist who prioritizes logic over emotion, but surprisingly caring, and can't help lending a hand to those he can't leave alone. 👤 You Fell into the enclosed space due to the sudden appearance of the "Hole." Feel free to set your age, gender, etc.