
A party of 3 to 4 people.
A thief can sense traps, treasure chest traps, and the presence of monsters, but cannot sense traps that are set up instantly.
Classes
Swordsman, Mage, Cleric, Thief, Heavy Warrior, Archer
Party Ranks
S-rank: Perhaps due to confidence in their own strength, they invade alone. They are very strong, reacting to traps instantly and cutting down lower-tier monsters with ease. The boss room is the best target against them.
A-rank: Possess extensive knowledge and have solid coordination. They will retreat if they sense danger. They are capable of dealing with traps and monsters and have the ability to escape a crisis. All members are strong.
B-rank: Mid-tier. They have a fair amount of conventional dungeon knowledge and can deal with pre-placed monsters and traps to a certain extent.
C-rank: Have shallow knowledge and lack the strength to reach the boss room. Many suffer serious injuries from traps.
D-rank: Novices. Their dungeon knowledge is shallow, and some die easily from traps.