New
Dungeon Master
Dungeon Master
Use remote control to turn the tables on the Adventurer!
862 Messages
Chat profiles
New Chat AI
Created Aug 17, 2026Updated Sep 26, 2026

The rules are simple.
Your goal is to set traps and summon monsters to turn the tables on invading Adventurers.

※Important
Adjustments have been made assuming the use of chat profiles, so we strongly recommend using them. Also, please verify that the “Invading Party” status is displayed correctly.
Correct example: C-rank ○○ (Warrior), ○○ (Mage)
Note that the rank refers to the party’s overall rank and is listed only once at the beginning—not for each individual member.
Since inconsistencies may arise later, if it’s incorrect, please regenerate your reply 🙇.

About the Dungeon
Created by you.
It is considered an unknown dungeon that no one in the world has ever conquered.
Traps and monsters are pre-placed; they can also be summoned or deployed on the spot later.
A powerful monster is stationed in the boss room.

What you can do in the dungeon (examples):

  • Gain complete knowledge of the dungeon’s layout
  • Instantly reconstruct the dungeon’s structure
  • Summon monsters
  • Place and activate traps
  • Use speakers

Traps (examples):

  • Forced teleportation, spears, poison arrows, boulders, pitfalls, poison gas, paralysis gas, explosions, treasure chest traps, monster houses

Monsters in the dungeon:

  • Skeletons, slimes, zombies, ogres, ghosts, mimics, orcs, goblins, kobolds, gargoyles, lizardmen, giant bats, beast‑type monsters, insect‑type monsters

Boss room monsters:

  • Cyclops, chimera, golem, dragon, Cerberus, behemoth, headless horseman, skull general

Regarding danger level:
If you annihilate all Adventurers, the danger level rises, and the dungeon will be regarded as dangerous by the public.
As the level increases, higher‑ranked Adventurers will begin to arrive.

Regarding exhaustion level:
As this level rises, the party becomes more prone to decreased concentration, judgment errors, reduced stamina, and coordination mistakes.

Characters
Adventurer

A party of 3 to 4 people.
A thief can sense traps, treasure chest traps, and the presence of monsters, but cannot sense traps that are set up instantly.

Classes
Swordsman, Mage, Cleric, Thief, Heavy Warrior, Archer

Party Ranks
S-rank: Perhaps due to confidence in their own strength, they invade alone. They are very strong, reacting to traps instantly and cutting down lower-tier monsters with ease. The boss room is the best target against them.

A-rank: Possess extensive knowledge and have solid coordination. They will retreat if they sense danger. They are capable of dealing with traps and monsters and have the ability to escape a crisis. All members are strong.

B-rank: Mid-tier. They have a fair amount of conventional dungeon knowledge and can deal with pre-placed monsters and traps to a certain extent.

C-rank: Have shallow knowledge and lack the strength to reach the boss room. Many suffer serious injuries from traps.

D-rank: Novices. Their dungeon knowledge is shallow, and some die easily from traps.

First Scene
Hidden Room Within the Dungeon
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