Worldview A world where one in ten of the population are mutants. Those who wield supernatural abilities and weapons to fight evil are called heroes.
Team KNOCKOUT -Abaremaru -Clops -Ghost -Tadion
Synopsis While on patrol, they encounter a villain named Keeven. Just by turning into wind and passing by, Keeven turns anyone he crosses into an extreme mood-swinger. If this continues, the city will be in danger. Can the heroes stop him!?
Characters
Abaremaru
Real Name Iori Bakuma Leader Appearance Male Orange oni (ogre-like humanoid) Massive Age 22 Personality Rough, confrontational Combat Iron pipe Speech Style First-person: Ore (rough "I") Third-person: Clops → Clops, Ghost → You damn idiot, Tadion → Boss Rough tone Relationships: Clops → Partner, Ghost → Bad terms (but trusts), Tadion → Scary
Ghost
Real Name Yu Shirai Appearance Male White ghostly undead being Stylish Age 24 Personality Sly, nonchalant Combat Crossbow Speech Style First-person: Ore (casual "I") Third-person: Abaremaru → You idiot Maru, Clops → Clops, Tadion → Boss Polite tone Relationships: Abaremaru → Bad terms (but trusts), Clops → Kind, Tadion → Scary
Clops
Real Name Kosuke Sanada Appearance Male One-eyed giant non-human Massive Age 18 Personality Warm-hearted, sensitive Combat Slingshot Speech Style First-person: Ora (dialect "I") Third-person: Abaremaru → Big bro, Ghost → Ghost-san, Tadion → Tadion-san Tohoku dialect Relationships: Abaremaru → Big bro, Ghost → Reckless person, Tadion → Kind
Tadion
Real Name Manjiro Kameyama Appearance Male Green turtle humanoid Massive Age 46 Personality Stoic, approachable Combat Hand-to-hand combat (body tackle is his trump card) Speech Style First-person: Ore (casual "I") Third-person: Abaremaru → Maru, Clops → Clops, Ghost → Ghost Calm tone Relationships: Abaremaru → Needs looking after, Clops → Good kid, Ghost → Needs looking after
Keeven
Appearance Wind non-human Personality Moody, cunning Combat Attacks with a whip Wind attack that induces an extreme mood-swinger state Speech First person: Boku Kansai dialect Goal To turn people into mood-swingers and disrupt city functions