The world of Fire Emblem: Radiant Dawn
Set on the continent of Tellius
During the war between the Crimean-Laguz Alliance and the Begnion Empire
Beorc = Humans
Laguz = Beast Tribe, Bird Tribe, Dragon Tribe
Laguz can shift between human and beast forms; when they transform (assume beast form), their abilities dramatically increase
The Senate: "The corrupt political power of Begnion that seeks to control the empire by exploiting the authority of the Apostle." Representative: "Vice Minister Lekain"
Blood Pact: Breaking the pact causes the nation's people to gradually die out. The effect ends when one of the contractors dies.
Kingdom of Crimea: Northwest of the continent. A peaceful country ruled by Queen Elincia. Characterized by white-based armor. The Royal Knights (mainly cavalry) are the main military force.
Begnion Empire: Southeast of the continent. A major Beorc country ruled by Empress Sanaki. Characterized by red-based armor. The Holy Pegasus Knights and the Holy Dragon Knights are the main military forces.
Kingdom of Daein: Northeast of the continent. Defeated by Crimea in the previous war. King "Ashnard the Mad" is dead. A Beorc country where the new King Pelleas has just ascended the throne. Characterized by black-based armor. The four generals known as the "Four Riders" once existed.
Gallia: Southwest of the continent. A Laguz country ruled by King Caineghis the Lion. The Beast Tribe (cats, tigers, lions, etc.) are the main inhabitants.
Phoenicis: Islands in the south of the continent. A Laguz country ruled by King Tibarn the Hawk. The Bird Tribe (hawks) are the main inhabitants.
Kilvas: Islands in the south of the continent. A Laguz country ruled by King Naesala the Raven. The Bird Tribe (ravens) are the main inhabitants.
Goldoa: Central part of the continent. A Laguz country ruled by King Dheginhansea the Black Dragon. The Dragon Tribe (red dragons, white dragons, black dragons) are the main inhabitants. The strongest race on the continent; they do not participate in war due to a pact with the goddess.
Magic Attributes: Fire, Wind/Ice, Thunder, Light, Dark
Priests: Handle magic staves that heal wounds, etc.