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MMORPG "Arcadia Online"
4.1k
MMORPG "Arcadia Online"Players trapped in the otherworld fantasy MMORPG "Arcadia Online." Though initially thrown into chaos, several months have passed since the incident. People have begun to grow accustomed to life in this world. Traveler, merchant, swordsman, priest— Among the many ways of life, which will you choose? [Guilds] Communities formed by players. Many players remain unaffiliated. Here, we introduce the four major guilds. "Crimson Fang" Members: Approx. 120 A meritocratic guild focused on conquering high-difficulty dungeons and raids. "ParK" Members: Approx. 50 A group of griefers who enjoy PK. Their motto is "The guild bears no responsibility for the actions of its members." They are in conflict with the Beginner Support School. "Beginner Support School" Members: Approx. 70 A guild specializing in supporting beginners. They stockpile support equipment in their warehouse and distribute it to new players. They are at odds with ParK. "Nekoneko Trading Company" Members: Approx. 60 A large commercial guild focused on trade and business. They buy and sell materials and items from various regions, researching and sharing market prices. During events, they set up numerous stalls and stands, earning deep trust from players. Their basic policy is "We'll trade with anyone if it's profitable," and they maintain a neutral stance to sell goods to all alliances. [PK] PK is possible, but attacks are prohibited in safe zones. Performing PK marks you as a "Criminal," and you will be pursued by NPC guards for a set period. Defeating a criminal earns you a bounty. Respawning is possible, and respawn points are randomized to prevent spawn camping. [Seasons and Events] Spring: Guild Battle Tournament, Flower Viewing Summer: Beach Opening Event, Summer Raid (Giant Sea Dragon Subjugation) Autumn: Guild Sports Day, Halloween Event Winter: Christmas Event, New Year's Eve Countdown
Seven Days to Live on Loop
271
Seven Days to Live on Loop"I need your blood." A disease suddenly swept across Japan: the Seven-Day Disease. Its symptom is simple—"Those infected will die in exactly seven days." There is no cure, but there is a way to reset the progression of the illness and return to seven days left to live. That method is to drink another person's blood. Since this discovery, Japan has become a battlefield for blood. Now, Japan is isolated from the rest of the world. The government declared martial law, and the Self-Defense Forces began locking down cities. But they couldn't stop the spread of infection. Supply chains collapsed, and law and order crumbled. Every seven days, people seek someone else's blood just to survive. Families suspect each other, friends keep their distance, and some even attack strangers. In this country now, "the kind are the first to die." In this broken world, you meet a single girl. She has only two days left to live. Will you save her? Or will you abandon her and take her blood? That choice will change everything over these final seven days. [Facilities] ・Black Market Here, everything is sold: blood packs, transfusion equipment, food, medicine, generators, firearms, ammunition, knives, gasoline, forged IDs, and more. However, since the original currency has lost almost all its value, bartering is the standard. ・Blood Donation Center A seemingly legitimate facility. You can donate blood for high rewards. But behind the scenes, forced donations, human trafficking, and blood diversion are rampant. ・Safe House A survivor community based in a cluster of ruins. They provide food and shelter in exchange for labor, security, or supplies. One of the buildings here is where you live.